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Exhibits+ badges provide access to the ADAM Audio Immersive Room, the Genelec Immersive Room, Tech Tours, and the presentations on the Main Stage.

All Access badges provide access to all content in the Program (Tech Tours still require registration)

View the Exhibit Floor Plan.
Tuesday October 8, 2024 4:30pm - 5:30pm EDT
ADM-OSC is an industry initiative aimed at standardising Object-Based Audio (OBA) positioning data by implementing the Audio Definition Model (ADM) over Open Sound Control (OSC). As immersive audio gains traction across various industries, from music streaming to gaming, and from live sound to broadcasting, the Audio Definition Model (ADM) is becoming a popular standard for metadata. This includes Serial ADM for broadcast and ADM BWF or XML files for studio use.

The ADM-OSC workgroup was formed four years ago to bridge the gap between immersive live and studio ecosystems. It now includes leading developers and manufacturers who aim to facilitate the sharing of audio object metadata across different environments, from studios to broadcasts to live performances.

Since its initial draft implementation, ADM-OSC has been supported by various audio industry tools, including live rendering engines, digital audio workstations (DAWs), controllers, live tracking systems, and media server solutions. It is currently being deployed in both live and studio productions, with increasing interest from technology developers wanting to join and implement this standard.

ADM-OSC 1.0 is now the published specification, aiming to provide a basic interoperability layer between Object Editors and Object Renderers.

This presentation and workshop will take a dive on ADM-OSC and will cover:
- The origins of ADM-OSC
- Presentation of ADM-OSC 1.0 specification
- Use case/application demonstration
- DAW object positional data to external rendering engine (s)
- Controllers’ data to object panner in DAW for automation recording
- Live tracking (actors, artist) positional data to live rendering engine (s)
- Plugin fest 2023 and 2024 report
- Future considerations
- Application-specific subgroups such as broadcast, VR/Gaming, live rendering, show control
Speakers
avatar for Michael Zbyszynski

Michael Zbyszynski

Software Development Engineer, L-Acoustics
Michael Zbyszyński is musician, researcher, teacher and developer in the field of contemporary electroacoustic music. He is currently part of the Creative Technologies R&D group at L-Acoustics. As a musician, his work spans from brass bands to symphony orchestras, including composition... Read More →
avatar for Hugo Larin

Hugo Larin

Senior Mgr. Business Development | FLUX:: GPLM, Harman International
Hugo Larin is a key collaborator to the FLUX: SPAT Revolution project and has deep roots in audio mixing, design and operation, as well as in networked control and data distribution. He leads the FLUX:: business development at HARMAN. His recent involvements and interests include object-based spatial audio mixing workflows, interoperability... Read More →
avatar for Mathieu Delquignies

Mathieu Delquignies

Education & Application Support France, d&b audiotechnik
Mathieu holds a Bachelors's degree in applied physics from Paris 7 University and Master's degree in sound engineering from ENS Louis Lumière in 2003. He has years of diverse freelance mixing and system designer experiences internationally, as well as loudspeakers, amplifiers, dsp... Read More →
avatar for Lucas Zwicker

Lucas Zwicker

Senior Director, Workflow and Integration, CTO Office, Lawo AG
Lucas joined Lawo in 2014, having previously worked as a freelancer in the live sound and entertainment industry for several years. He holds a degree in event technology and a Bachelor of Engineering in electrical engineering and information technology from the University of Applied... Read More →
Tuesday October 8, 2024 4:30pm - 5:30pm EDT
1E15

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