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Thursday October 10, 2024 4:30pm - 5:30pm EDT
Spatial audio reproduction is predominantly achieved through surround speaker setups or headphones. Surround setups offer high levels of immersion but can be impractical to set up and are unable to reproduce near-field binaural cues, such as whispers.
Conversely, while headphones are convenient, they struggle with sound externalization.

Cross-talk cancellation is a technique for reproducing binaural sounds via speakers, capable of delivering precise 3D audio, including both distant sounds (externalization) and near-field sounds (whispers). Despite its development over five decades ago, its commercial adoption has been slow. However, recent market innovations are enhancing user experiences significantly.

This panel aims to investigate the viability of cross-talk cancellation as an alternative to headphones and surround setups for high-quality binaural 3D audio, particularly in video games. We will engage experts from the gaming industry, spatial audio reproduction sector, and academia to gather insights on the method and its potential applications.
Speakers
avatar for Marcos Simon

Marcos Simon

CTO, Audioscenic
KS

Kaushik Sunder

VP of Engineering, Embody
EC

Edgar Choueiri

Princeton University
avatar for Jago Reed-Jones

Jago Reed-Jones

R&D Engineer, Audioscenic
I am a Research & Development Engineer at Audioscenic, where we are developing the next generation of 3D Audio Technology using binaural audio over loudspeakers.In addition, I am finishing a PhD at Liverpool John Moores University looking at use of neural networks to achieve binaural... Read More →
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E08

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