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Tuesday October 8, 2024 11:10am - 11:30am EDT
To achieve highly realistic 3D audio reproduction in virtual reality (VR) or augmented reality (AR) through binaural rendering, we must address the considerable computational complexity involved in convoluting head-related impulse responses (HRIRs). To reduce this complexity, an algorithm is proposed where audio signals are distributed to pre-defined representative directions through panning. Only the distributed signals are then convoluted with the corresponding HRIRs. In this study, we explored a method for generating representative HRIRs through learning, utilizing a full-sphere HRIR set. This approach takes into account smooth transitions and minimal degradation introduced during rendering, for both moving and static audio objects. Compared with conventional panning, the proposed method reduces average distortion by approximately 47% while maintaining the runtime complexity of the rendering.
Moderators
avatar for Agnieszka Roginska

Agnieszka Roginska

Professor, New York University
Agnieszka Roginska is a Professor of Music Technology at New York University. She conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments, auditory displays and applications in augmented... Read More →
Speakers Authors
avatar for Masayuki Nishiguchi

Masayuki Nishiguchi

Professor, Akita Prefectural University
Masayuki Nishiguchi received his B.E., M.S., and Ph.D. degrees from Tokyo Institute of Technology, University of California Santa Barbara, and Tokyo Institute of Technology, in 1981, 1989, and 2006 respectively.  He was with Sony corporation from 1981 to 2015, where he was involved... Read More →
Tuesday October 8, 2024 11:10am - 11:30am EDT
1E03

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