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Wednesday October 9, 2024 10:20am - 10:40am EDT
Spatial and immersive audio has become increasingly mainstream, presented in concert halls and more recently through music streaming services. There is a diverse ecosystem of hardware and software controllers and renderers in both live and studio settings that would benefit from a standardized communication protocol. In 2019 a group of industry stakeholders began designing ADM-OSC to fill this need. ADM-OSC is a standard for transmitting metadata for object-based audio by implementing a namespace in parallel with the Audio Definition Model (ADM), a metadata standard developed in the broadcast industry. Open Sound Control (OSC) is a well-established data transport protocol developed for flexible and accurate communication of real-time performance data. By leveraging these open standards, we have created a lightweight specification that can be easily implemented in audio software, plugins, game engines, consoles, and controllers.
ADM-OSC has reached a level of maturity over multiple implementations be ready for an official 1.0 release. This paper will discuss the design of ADM-OSC 1.0 and how it was developed to facilitate interoperability for a range of stakeholders and use cases. The core address space for position data is described, as well as extensions for live control data. We conclude with an overview of future ADM-OSC development, including next steps in bringing together ideas and discussion from multiple industry partners.
Moderators Speakers
avatar for Michael Zbyszynski

Michael Zbyszynski

Software Development Engineer, L-Acoustics
Michael Zbyszyński is musician, researcher, teacher and developer in the field of contemporary electroacoustic music. He is currently part of the Creative Technologies R&D group at L-Acoustics. As a musician, his work spans from brass bands to symphony orchestras, including composition... Read More →
Authors
avatar for Michael Zbyszynski

Michael Zbyszynski

Software Development Engineer, L-Acoustics
Michael Zbyszyński is musician, researcher, teacher and developer in the field of contemporary electroacoustic music. He is currently part of the Creative Technologies R&D group at L-Acoustics. As a musician, his work spans from brass bands to symphony orchestras, including composition... Read More →
avatar for Hugo Larin

Hugo Larin

Senior Mgr. Business Development | FLUX:: GPLM, Harman International
Hugo Larin is a key collaborator to the FLUX: SPAT Revolution project and has deep roots in audio mixing, design and operation, as well as in networked control and data distribution. He leads the FLUX:: business development at HARMAN. His recent involvements and interests include object-based spatial audio mixing workflows, interoperability... Read More →
avatar for Lucas Zwicker

Lucas Zwicker

Senior Director, Workflow and Integration, CTO Office, Lawo AG
Lucas joined Lawo in 2014, having previously worked as a freelancer in the live sound and entertainment industry for several years. He holds a degree in event technology and a Bachelor of Engineering in electrical engineering and information technology from the University of Applied... Read More →
avatar for Mathieu Delquignies

Mathieu Delquignies

Education & Application Support France, d&b audiotechnik
Mathieu holds a Bachelors's degree in applied physics from Paris 7 University and Master's degree in sound engineering from ENS Louis Lumière in 2003. He has years of diverse freelance mixing and system designer experiences internationally, as well as loudspeakers, amplifiers, dsp... Read More →
Wednesday October 9, 2024 10:20am - 10:40am EDT
1E04

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