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Exhibits+ badges provide access to the ADAM Audio Immersive Room, the Genelec Immersive Room, Tech Tours, and the presentations on the Main Stage.

All Access badges provide access to all content in the Program (Tech Tours still require registration)

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Tuesday, October 8
 

10:15am EDT

SEIDS guide to Building Sustainable Businesses for Music Creators
Tuesday October 8, 2024 10:15am - 11:45am EDT
In this workshop, you'll learn how to turn your love for music into a successful business. Acclaimed music producer, Sabrina Seidman aka SEIDS' tutorials have garnered thousands of views online. She’ll talk about how to decide what you want to do, find the right clients, and make products or services they need. You’ll also learn how to get clients and create your own chances to succeed. By the end of the workshop, you'll have the tools to start building a music career that makes you happy and earns you money.
Speakers
Tuesday October 8, 2024 10:15am - 11:45am EDT
1E15

2:00pm EDT

WMAS – The way forward for multichannel wireless audio
Tuesday October 8, 2024 2:00pm - 3:00pm EDT
Join the industry experts on this exciting panel to learn more about Wireless Multichannel Audio Systems, the wide scope of approaches that WMAS facilitates, and how the various technologies can help you with multi-channel wireless set ups in challenging RF environments.
Speakers
avatar for Joe Ciaudelli

Joe Ciaudelli

Sennheiser
Joe Ciaudelli was hired by Sennheiser in 1987 upon graduating from Columbia University with an electrical engineering degree.  He provided frequency coordination for large multi-channel wireless microphone systems used by Broadway productions, major theme parks, and broadcast networks... Read More →
Tuesday October 8, 2024 2:00pm - 3:00pm EDT
1E15

3:15pm EDT

Copying and attributing training data in audio generative models
Tuesday October 8, 2024 3:15pm - 4:15pm EDT
MOTIVATION: Generative AI for audio is quickly proliferating in both the commercial and open source software communities, However, there is still no technical consensus on how novel the generated audio data is, and what (if any) characteristics from the training data are commonly replicated. This workshop will explore existing technical approaches for how to detect memorized audio training data, how often it happens, and what characteristics of the audio are memorized. Additionally, we plan to share recent research on how audio similarity algorithms can be used to attribute audio samples produced by a generative model to specific audio samples in the training set.

FORMAT: this will be in the form of a panel discussion with three parts to it (listed below) – the purpose is to inform the AES community about the technical feasibility of detecting memorization and attributing training data in audio generative models, give audio examples of the results, an outlook for future developments, and solicit feedback from the audience.

• Memorization and generalization in deep learning
• Searching for memorized training data in audio generative models
• Training data attribution using audio similarity measures
Speakers
avatar for Gordon Wichern

Gordon Wichern

Principal Research Scientist - Speech and Audio Team, MERL, Sr. Principal Research Scientist
Audio signal processing and machine learning resarcher
avatar for Yuki Mitsufuji

Yuki Mitsufuji

Lead Research Scientist/VP of AI Research, Sony AI
avatar for Philipp Lengeling

Philipp Lengeling

Senior Counsel, RafterMarsh
Philipp G. Lengeling, Mag. iur., LL.M. (New York), Esq. is an attorney based in New York (U.S.A.) and Hamburg (Germany), who is heading the New York and Hamburg based offices for RafterMarsh, a transatlantic boutique law firm (California, New York, U.K., Germany).
Tuesday October 8, 2024 3:15pm - 4:15pm EDT
1E15

4:30pm EDT

ADM-OSC 1.0
Tuesday October 8, 2024 4:30pm - 5:30pm EDT
ADM-OSC is an industry initiative aimed at standardising Object-Based Audio (OBA) positioning data by implementing the Audio Definition Model (ADM) over Open Sound Control (OSC). As immersive audio gains traction across various industries, from music streaming to gaming, and from live sound to broadcasting, the Audio Definition Model (ADM) is becoming a popular standard for metadata. This includes Serial ADM for broadcast and ADM BWF or XML files for studio use.

The ADM-OSC workgroup was formed four years ago to bridge the gap between immersive live and studio ecosystems. It now includes leading developers and manufacturers who aim to facilitate the sharing of audio object metadata across different environments, from studios to broadcasts to live performances.

Since its initial draft implementation, ADM-OSC has been supported by various audio industry tools, including live rendering engines, digital audio workstations (DAWs), controllers, live tracking systems, and media server solutions. It is currently being deployed in both live and studio productions, with increasing interest from technology developers wanting to join and implement this standard.

ADM-OSC 1.0 is now the published specification, aiming to provide a basic interoperability layer between Object Editors and Object Renderers.

This presentation and workshop will take a dive on ADM-OSC and will cover:
- The origins of ADM-OSC
- Presentation of ADM-OSC 1.0 specification
- Use case/application demonstration
- DAW object positional data to external rendering engine (s)
- Controllers’ data to object panner in DAW for automation recording
- Live tracking (actors, artist) positional data to live rendering engine (s)
- Plugin fest 2023 and 2024 report
- Future considerations
- Application-specific subgroups such as broadcast, VR/Gaming, live rendering, show control
Speakers
avatar for Michael Zbyszynski

Michael Zbyszynski

Software Development Engineer, L-Acoustics
Michael Zbyszyński is musician, researcher, teacher and developer in the field of contemporary electroacoustic music. He is currently part of the Creative Technologies R&D group at L-Acoustics. As a musician, his work spans from brass bands to symphony orchestras, including composition... Read More →
avatar for Hugo Larin

Hugo Larin

Senior Mgr. Business Development | FLUX:: GPLM, Harman International
Hugo Larin is a key collaborator to the FLUX: SPAT Revolution project and has deep roots in audio mixing, design and operation, as well as in networked control and data distribution. He leads the FLUX:: business development at HARMAN. His recent involvements and interests include object-based spatial audio mixing workflows, interoperability... Read More →
avatar for Mathieu Delquignies

Mathieu Delquignies

Education & Application Support France, d&b audiotechnik
Mathieu holds a Bachelors's degree in applied physics from Paris 7 University and Master's degree in sound engineering from ENS Louis Lumière in 2003. He has years of diverse freelance mixing and system designer experiences internationally, as well as loudspeakers, amplifiers, dsp... Read More →
avatar for Lucas Zwicker

Lucas Zwicker

Senior Director, Workflow and Integration, CTO Office, Lawo AG
Lucas joined Lawo in 2014, having previously worked as a freelancer in the live sound and entertainment industry for several years. He holds a degree in event technology and a Bachelor of Engineering in electrical engineering and information technology from the University of Applied... Read More →
Tuesday October 8, 2024 4:30pm - 5:30pm EDT
1E15
 
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