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Thursday, October 10
 

8:00am EDT

Attendee Registration
Thursday October 10, 2024 8:00am - 5:30pm EDT
Thursday October 10, 2024 8:00am - 5:30pm EDT
Crystal Palace South

9:00am EDT

Overcoming Obsolescence: Repair and maintenance of legacy playback machines
Thursday October 10, 2024 9:00am - 9:45am EDT
Since the 1980s, several digital recording systems were produced that used open reel tapes (DASH standard and ProDigi), cassette tapes, DAT, Video8, VHS (ADAT), U-Matic, etc and the more recent MOD (magnetic optical disk).

All these formats became obsolete with the introductions of Hard Disk and software-based recording systems.

Today, many of these formats can still be found in our archives and need to be preserved, but the real issue is having the machines to read them. This is why the second-hand market is relied upon.

But what happens when these machines are broken? Are there still resources available to repair them? This is the challenge that the world of archiving, and beyond, must face.

Gabriele Franzoso and Bob Shuster will discuss creative solutions for repairing and maintaining these legacy playback machines
Speakers
avatar for Gabriele Franzoso

Gabriele Franzoso

Audio preservation engineer and repairer and maintenance audio machinery, Swiss National Sound Archive
I started as repair technician for some of the most important audio brands. Later, I worked as assistant audio engineer and maintenance technician in a renowned recording studio. During that time, I also worked occasionally as live sound engineer. For a short time, I worked as electronic... Read More →
Thursday October 10, 2024 9:00am - 9:45am EDT
1E07

9:00am EDT

Immersive is out, interactive and flexible is in!
Thursday October 10, 2024 9:00am - 9:45am EDT
The workshop will offer an insight into what develops beside Dolby Atmos and immersive live applications. A brand new LED Dome project in LA will be introduced and how audio will be managed not only on a 40-channel custom configuration but also in other areas of the venue like different bars, launches, and broadcasts. The challenge is dealing with various spaces and formats, interactively, and how to create content for such a location.
Speakers
avatar for Tom Ammermann

Tom Ammermann

New Audio Technology
Grammy-nominated music producer, Tom Ammermann, began his journey as a musician and music producer in the 1980s.At the turn of the 21st Century, Tom produced unique surround audio productions for music and film projects as well as pioneering the very first surround mixes for headphones... Read More →
Thursday October 10, 2024 9:00am - 9:45am EDT
1E06

9:00am EDT

Working Class Audio Live at AES
Thursday October 10, 2024 9:00am - 10:00am EDT
Working Class Audio is coming to AES! This exciting and beloved show will be recording a live podcast at the show. Join host Matt Boudreau with his special guests as they discuss navigating the world of recording with a working class perspective.
Speakers
MB

Matt Boudreau

An audio engineer at Matt Boudreau MIXING|MASTERING + Producer/Host/Author Working Class Audio Podcast.
Thursday October 10, 2024 9:00am - 10:00am EDT
1E09

9:00am EDT

Sustainability in Music Technology Manufacturing
Thursday October 10, 2024 9:00am - 10:00am EDT
While every part of the music industry is examining the issue of sustainability, this panel will explore specifically the ways that manufacturers are approaching this. Many are considering every aspect of the design and manufacturing process from the choice of materials, manufacturing techniques and packaging to eco-friendly distribution and shipping methods in an effort to ensure a sustainable future.
Speakers
avatar for Michael Bierylo

Michael Bierylo

Chair Emeritus, Electronic Production and Design, Berklee College of Music
Chair Emeritus, Electronic Production and Design
avatar for Jesse Terry

Jesse Terry

Head of Hardware, Ableton Inc
Jesse Terry is the Head of Hardware at Ableton, and leads the team designing and manufacturing Ableton Push. He joined Ableton in 2005 working in artist and partner relations, which lead him to help design the first dedicated Ableton controller, the APC40 (made in collaboration with... Read More →
avatar for Will Eggleston

Will Eggleston

Marketing Director, Genelec
Will Eggleston likes to refer to himself as “Chief Cook and Bottle Washer” at Genelec Inc in Natick, Massachusetts.  Having spent nearly 50 years in the audio business as a recording engineer for broadcast and music, product development specialist and product manager, Will has... Read More →
Thursday October 10, 2024 9:00am - 10:00am EDT
1E15

9:00am EDT

Towards AI-augmented Live Music Performances
Thursday October 10, 2024 9:00am - 10:00am EDT
There is a renewed need to study the development of AI systems that the artistic community can embrace as empowering tools rather than replacements for human creativity. Previous research suggests that novel AI technologies can greatly help artists expand the range of their musical expressivity and display new kinds of virtuosity during live music performances[1,2]. However, the advent of powerful AI systems, in particular generative models, has also attracted criticism and sparked concern among artists who fear for their artistic integrity and financial viability[3,4]. This is further exacerbated by a widening gap in technological innovation between private companies and research-focused academic institutions.

In this context, we need to pay specific attention to topics such as artistic consent, data collection[5], as well as audience approval. Furthermore, we deeply believe in the importance of integrating lighting and visual arts to effectively convey the role and impact of AI-generated content in human-AI performances to broader audiences.

This workshop will bring together researchers and professionals from music, lighting, visual arts, and artificial intelligence to explore the latest advancements in AI technologies and their transformative potential for live music performances. In particular, discussions will touch on the controllability requirements of AI-augmented instruments, the associated visualization methods, and the sociocultural impact of these technologies[6]. We will focus on the limitations of such technologies, as well as ethical considerations. As an example, we will also discuss the outcomes of the innovative Human-AI co-created concert that we produced with Jordan Rudess on September, 21st, 2024.

References:
[1] Blanchard, Lancelot, Naseck, Perry, Egozy, Eran, and Paradiso, Joe. “Developing Symbiotic Virtuosity: AI-augmented Musical Instruments and Their Use in Live Music Performances.” MIT Press, 2024.
[2] Martelloni, Andrea, McPherson, Andrew P, and Barthet, Mathieu. “Real-time Percussive Technique Recognition and Embedding Learning for the Acoustic Guitar.” arXiv, 2023.
[3] Morreale, Fabio. “Where does the buck stop? Ethical and political issues with AI in music creation.” Transactions of the International Society for Music Information Retrieval, 2021.
[4] Rys, Dan. “Billie Eilish, Pearl Jam, Nicki Minaj Among 200 Artists Calling for Responsible AI Music Practices.” Billboard, April 2, 2024.
[5] Morreale, Fabio, Sharma, Megha, and Wei, I-Chieh. “Data Collection in Music Generation Training Sets: A Critical Analysis.” International Society for Music Information Retrieval, 2023.
[6] Born, Georgina, Morris, Jeremy, Diaz, Fernando, and Anderson, Ashton. “Artificial intelligence, music recommendation, and the curation of culture". White paper: University of Toronto, Schwartz Reisman Institute for Technology and Society, CIFAR AI & Society program, 2021.
Speakers
avatar for Lancelot Blanchard

Lancelot Blanchard

Research Assistant, MIT Media Lab
Musician, Engineer, and AI Researcher. Working at the intersection of Generative AI and musical instruments for live music performances.
avatar for Perry Naseck

Perry Naseck

Research Assistant, MIT Media Lab
Artist and engineer working in interactive, kinetic, light- and time-based media. Specialization in interaction, orchestration, and animation of systems of sensors and actuators.
avatar for Jordan Rudess

Jordan Rudess

Keyboardist, Dream Theater
Voted “Best Keyboardist of All Time” by Music Radar Magazine, Jordan Rudess is best known as the keyboardist/multi-instrumentalist extraordinaire for platinum-selling Grammy Award–winning rock band, Dream Theater. A classical prodigy who began his studies at the Juilliard School... Read More →
PS

Pedro Sarmento

PhD candidate, Queen Mary University of London
avatar for Eran Egozy

Eran Egozy

Professor of the Practice, Music Technology, Massachusetts Institute of Technology
Thursday October 10, 2024 9:00am - 10:00am EDT
1E16

9:00am EDT

DEI work in Audio Engineering Higher Education
Thursday October 10, 2024 9:00am - 10:30am EDT
This panel introduces DEI pedagogical examples in teaching audio engineering and music technology from the University of Colorado, the University of Lethbridge, Georgia Tech, and the University of Michigan, which incorporate topics that address diversity, equity, inclusion (DEI), and accessibility in the broader field of audio engineering and music technology. These topics include 1) how Open Educational Resources (OER) pedagogy can help bridge the Music Technology Educational Gap and increase accessibility; 2) how to create a safe learning space and build community in the classroom where ideas can be shared and valued; 3) How the Project Studio Music Technology course contributes female-identifying, trans, and non-binary musicians and engineers to electronic music and how this process-based learning method impacts students from diverse backgrounds. 4) how the new course called "Diversity in Music Technology" brings students in new DEI experiences and how the course was structured to include community-building. Through this panel discussion, we strive to improve accessibility, welcoming diverse perspectives, and radiating inclusiveness to all races, genders, and gender identities. Meanwhile, we aim to provide some insights for educators to improve students' mental health and well-being during the post-COVID era.
Speakers
avatar for Jiayue Cecilia Wu

Jiayue Cecilia Wu

Assistant Professor, Graduate Program Director (MSRA), University of Colorado Denver
Originally from Beijing, Dr. Jiayue Cecilia Wu (AKA: 武小慈) is a scholar, composer, audio engineer, and multimedia technologist. Her work focuses on how technology can augment the healing power of music. She earned her Bachelor of Science degree in Design and Engineering in 2000... Read More →
avatar for Mary Mazurek

Mary Mazurek

Audio Educator/ Recording Engineer, University of Lethbridge
Audio Educator/ Recording Engineer
avatar for Alexandria Smith

Alexandria Smith

Assistant Professor, Georgia Institute of Technology
Praised by The New York Times for her “appealingly melancholic sound” and “entertaining array of distortion effects,” Alexandria Smith is a multimedia artist, audio engineer, scholar, trumpeter, and educator who enjoys working at the intersection of all these disciplines... Read More →
avatar for Zeynep Özcan

Zeynep Özcan

Assistant Professor, University of Michigan
Thursday October 10, 2024 9:00am - 10:30am EDT
1E08

9:00am EDT

dLive Certification
Thursday October 10, 2024 9:00am - 12:00pm EDT
In addition to long-form dLive Certification classes, training sessions will cover a variety of topics relevant to live sound engineers, including: Mixing Monitors from FOH; Vocal Processing; Groups, Matrices and DCAs; Active Dynamics; and Gain Staging.
 
The training will be led by industry veterans Michael Bangs and Jake Hartsfield. Bangs, whose career includes experience as a monitor engineer and production manager, has worked with A-list artists, including Aerosmith, Katy Perry, Tom Petty, Lynyrd Skynyrd and Kid Rock. Hartsfield is a seasoned live sound engineer, having mixed for artists like Vulfpeck, Ben Rector, Fearless Flyers, and more.

Signup link: https://zfrmz.com/DmSlX5gyZCfjrJUHa6bV
Thursday October 10, 2024 9:00am - 12:00pm EDT
1E05

10:00am EDT

Delay detection in hearing with moving audio objects at various azimuths and bandwidths
Thursday October 10, 2024 10:00am - 10:20am EDT
In order to design efficient binaural rendering systems for 3D audio, it’s important to understand how delays in updating the relative directions of sound sources from a listener to compensate for listener’s head movements affect the sense of realism. However, sufficient study has not yet been done with this problem. We therefore investigated the delay detection capability (threshold) of hearing during localization of audio objects. We used moving sound sources emitted from loudspeakers emulating smooth update of head related transfer functions (HRTFs) and delayed update of HRTFs. We investigated the delay detection threshold with different bandwidth, direction, and speed of sound source signals. As a result, the delay detection thresholds in this experiment were found to be approximately 100ms to 500ms, and it was observed that the detection thresholds vary depending on the bandwidth and direction of the sound source. On the other hand, no significant variation in detection thresholds was observed based on the speed of sound source movement.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers
avatar for Masayuki Nishiguchi

Masayuki Nishiguchi

Professor, Akita Prefectural University
Masayuki Nishiguchi received his B.E., M.S., and Ph.D. degrees from Tokyo Institute of Technology, University of California Santa Barbara, and Tokyo Institute of Technology, in 1981, 1989, and 2006 respectively.  He was with Sony corporation from 1981 to 2015, where he was involved... Read More →
Authors
avatar for Masayuki Nishiguchi

Masayuki Nishiguchi

Professor, Akita Prefectural University
Masayuki Nishiguchi received his B.E., M.S., and Ph.D. degrees from Tokyo Institute of Technology, University of California Santa Barbara, and Tokyo Institute of Technology, in 1981, 1989, and 2006 respectively.  He was with Sony corporation from 1981 to 2015, where he was involved... Read More →
Thursday October 10, 2024 10:00am - 10:20am EDT
1E03

10:00am EDT

Updates from the AES’ Technical Committee for Broadcast and Online Delivery
Thursday October 10, 2024 10:00am - 11:00am EDT
We will discuss Loudness Management, Dialog Intelligibility, and the new Loudness Education Website. This committee meets weekly and has produced a number of significant Technical Papers including TD-1008. Also recently, they wrote the standards AES71 and AES77.
Speakers
avatar for David Bialik

David Bialik

TOA Electronics
Audio has been an important part of David's professional work, beginning with U.S. major market radio engineering in 1983, becoming chief engineer at United Broadcastings’ WKDM in 1991. He worked at NPR affiliate WAMU-FM and the NAB Science and Technology Department, publishing... Read More →
RB

Robert Bleidt

Streamcrest Associates
avatar for Jim Starzynski

Jim Starzynski

Director and Principal Audio Engineer, NBCUniversal
Jim Starzynski is Director and Principal Audio Engineer for NBCUniversal, overseeing audio technologies and practices for NBCUniversal television properties. Jim is responsible for establishing NBC’s audio strategy for digital television and works on advanced technologies.Jim is... Read More →
avatar for John Kean

John Kean

Senior Engineer, NPR (retired)
John applies 40 years of experience in television and radio technology.  As Senior Technologist at National Public Radio until 2015, he directed network projects and technical studies at NPR Labs.  He started in radio as an FM chief engineer in San Diego, leaving to join NPR in... Read More →
CG

Cornelius Gould

Angry Audio
Thursday October 10, 2024 10:00am - 11:00am EDT
1E07

10:00am EDT

The Science and Practice of Recording Rockets
Thursday October 10, 2024 10:00am - 11:00am EDT
This dynamic presentation will showcase methodology behind the capture and studio presentation of the most significant rocket launches in the world into immersive audio. Audio educator, producer, & AES member Gabe Herman and former NASA extraterrestrial audio engineer Jason Achilles will share their recent experience at the launch pad of Starship IFT-4, highlighting the unique challenges involved in planning, execution, and post-production. Students are encouraged to learn how their passion for audio and acoustic science can lead to unexpected & thrilling opportunities. Attendees will witness a roof-shaking immersive audio demonstration and join in remote Q&A with fellow team members Andrew Keating (Cosmic Perspectives) and Benny Burtt (Skywalker Sound).
Speakers
avatar for Gabe Herman

Gabe Herman

Assistant Professor, University of Hartford
Gabe Herman is a music producer, audio engineer, sound designer and educator.Gabe has engineered and produced numerous music recordings in a variety of genres spanning from classical ensembles to modern rock, contemporary world beat music, jazz, blues, R&B and more on just about every... Read More →
Thursday October 10, 2024 10:00am - 11:00am EDT
1E06

10:00am EDT

Full-Frequency Room Impulse Response Simulation: Combining Ray Tracing and Finite Element Methods
Thursday October 10, 2024 10:00am - 11:00am EDT
Room acoustics simulation is used in the audio industry for designing rooms, evaluating acoustic treatments, determining optimal placement of speakers and microphones, and auralization. Due to the wavelength and size scales, it is difficult to accurately model the room’s response over the entire frequency range. This presentation will focus on using a hybrid approach, where the results from multiple numerical methods are implemented into a single model, thereby improving accuracy and maintaining feasibility. This presentation will include detailed discussion about finite element modeling, ray tracing, appropriate source conditions, and boundary conditions. Results from the model are compared to measurements of Acentech’s Founders Room Listening Lab in Cambridge, MA.
Speakers
Thursday October 10, 2024 10:00am - 11:00am EDT
Stage
  Sponsor Session

10:00am EDT

Acoustics in Live Sound
Thursday October 10, 2024 10:00am - 12:00pm EDT
Acoustics in Live Sound looks at roadhouses and touring engineers in order to determine how acoustics is applied and whether this is a conscious or subconscious choice. This is done through various sources with a strong emphasis of interviews with professionals in the field. A look at an engineers’ workflow, tools, a cost-benefit analysis of the tools, looking at different types of spaces, ways to improve the spaces, and delays and equalization are combined to give a comprehensive look as to what an engineer is doing and what can make their job easier and mix better. For the beginning engineer, this is a comprehensive guide as to what tools and skills are needed as it relates to acoustics. For the more seasoned professional, it is a different way to think about how problems are being approached within the field and how solutions could be more heavily based on the statistics gathered from acoustics.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Design and Training of an Intelligent Switchless Guitar Distortion Pedal
Thursday October 10, 2024 10:00am - 12:00pm EDT
Guitar effects pedals are designed to provide an alteration to a guitar signal through electronic means and are often controlled by a footswitch that routes the signal either through the effect or directly to the output through a 'clean' channel. Because players often switch the effects on and off during different portions of a song and different playing styles, our goal in this paper is to create a trainable guitar effect pedal that classifies the incoming guitar signal into two or more playing style classes and route the signal to the bypass channel or effect channel depending on the class. A training data set is collected that consists of recorded single notes and power chords. The neural network algorithm is able to distinguish between these two playing styles with 95\% accuracy in the test set. An electronic system is designed with a Raspberry Pi Pico, preamplifiers, multiplexers, and a distortion effect that runs a neural network trained using Edge Impulse software that runs the classification and signal routing in real-time.
Speakers
avatar for David Anderson

David Anderson

Assistant Professor, University of Minnesota Duluth
Authors
avatar for David Anderson

David Anderson

Assistant Professor, University of Minnesota Duluth
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Detection and Perception of Naturalness in Drum Sounds Processed with Dynamic Range Control
Thursday October 10, 2024 10:00am - 12:00pm EDT
This study examines whether trained listeners could identify and judge the “naturalness” of drum samples processed with Dynamic Range Compression (DRC) when paired with unprocessed samples. A two-part experiment was conducted utilizing a paired comparison of a 10-second reference drum loop with no processing and a set of drum loops with varying degrees of DRC. In Part 1, subjects were instructed to identify which sample of the two they believed to have DRC applied. They were then asked to identify which sample they believed sounded “more natural” in Part 2. Out of 18 comparisons for Part 1, only three demonstrated reliable identification of the target variable. Results from Part 2 showed that the subjects perceived DRC processed samples as natural and unprocessed. However, while inconclusive, results here may suggest that listeners perceived the processed drum sound to be equally as natural as the original.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Headphones vs. Loudspeakers: Finding the More Effective Monitoring System
Thursday October 10, 2024 10:00am - 12:00pm EDT
There has been some debate about whether headphones or loudspeakers are the more effective monitoring system. However, there has been little discussion of the effectiveness of the two mediums in the context of mixing and music production tasks. The purpose of this study was to examine how the monitoring systems influenced users’ performance in production tasks using both mediums. An experiment was designed, in which the subject was asked to match the boost level of a given frequency band in a reference recording until the boost sounded identical to the reference. A group of six audio engineering graduate students completed the experiment using headphones and loudspeakers. Subjects’ adjustment levels across eight frequency bands were collected. Results suggest that both monitoring systems were equally effective in the context of adjusting equalizer settings. Future research is called for which will include more subjects with diverse levels of expertise in various production-oriented tasks to better understand the potential effect of each playback system.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Intentional Audio Engineering Flaws: The Process of Recording Practice Exercises for Mixing Students
Thursday October 10, 2024 10:00am - 12:00pm EDT
There are plenty of resources, both scholarly and otherwise, concerning how to mix audio. Students can find information on the process of mixing and descriptions of the tools used by mixing engineers like level, panning, equalization, compression, reverb, and delay through an online search or more in-depth textbooks by authors like Izhaki [1], Senior [2], Owsinski [3], Case [4, 5], Stavrou [6], Moylan [7,] and Gibson [8]. However, any professional mixing engineer knows that simply reading and understanding such materials is not enough to develop the skills necessary to become an excellent mixer. Much like developing proficiency and expertise on an instrument, understanding the theory and technical knowledge of mixing is not enough to become a skilled mixer. In order to develop exceptional mixing skills, practice is essential. This begs the question; how should an aspiring mixer practice the art and craft of mixing?
The discussion of this topic is absent from a large portion of the literature on mixing except for Merchant’s 2011 and 2013 Audio Engineering Society convention papers in which Colvin’s concept of deliberate practice is applied to teaching students how to mix [9, 10, 11]. In order for students to carry out deliberate practice in the mixing classroom, quality multitrack recordings are necessary that help students focus on using specific mixing tools and techniques. This paper looks at the process of recording a series of mixing exercises with inherent audio engineering challenges for students to overcome.
Speakers Authors
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Investigation of the impact of pink and white noise in an auditory threshold of detection experiment
Thursday October 10, 2024 10:00am - 12:00pm EDT
Many listening experiments employ so-called "pink" and "white" noise, including those to find the threshold of detection (TOD). However, little research exists that compares the impacts of these two noises on a task. This study is an investigation of the TODs at whole and third octave bands using pink and white noise. A modified up-down method was utilized to determine the TOD in white and pink noise at eight frequency levels using a dB boosted bell filter convolved with the original signal. Six graduate students in audio engineering participated. Subjects were presented with an unfiltered reference signal followed by a filtered or unfiltered signal and then were instructed to respond “same” or “different”. Correct answers decreased the filter boost while incorrect answers resulted in reversals that would increase the filter boost until the subject answered correctly. A trial would conclude when a total of ten reversals occurred. The filter boost levels of the last five reversals were collected to obtain an average threshold value. Results show no significant differences between white and pink noise TOD levels at all frequency intervals. Additionally, the JND between the original and the boosted signal was observed to be ±3 dB, consistent with existing literature. Therefore, it can be suggested that white or pink noise can be equivalently employed in listening tests such as TOD measurements without impact on perceptual performance.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

New Music Instrument Design & Creative Coding: Assessment of a Sensor-Based Audio and Visual System
Thursday October 10, 2024 10:00am - 12:00pm EDT
Technological developments within the modern age provide near limitless possibilities when it comes to the design of new musical instruments and systems. The aim of the current study is to investigate the design, development, and testing of a unique audio-visual musical instrument. Five participants tested an initial prototype and completed semi-structured interviews providing user feedback on the product. A qualitative analysis of the interviews indicate findings related to two primary areas: enjoyability and functionality. Aspects of the prototype commonly expressed by participants as being enjoyable related to the product’s novelty, simplicity, use of distance sensors, and available interactivity with hardware components. Participant feedback commonly expressed related to improving the prototype’s functionality included adding delay and volume modules, making the product surround sound compatible, and increasing lower register control for certain sensors. These results informed design decisions in a secondary prototype building stage. The current study’s results suggest that designers and developers of new musical instruments should value novel rather than traditional instrument components, hardware rather than software-based interfaces, and simple rather than complex design controls. Ultimately, this paper provides guiding principles, broad themes, and important considerations in the development of enjoyable, new musical instruments and systems.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Subjective Evaluation of Emotions in Music Generated by Artificial Intelligence
Thursday October 10, 2024 10:00am - 12:00pm EDT
Artificial Intelligence (AI) models offer consumers a resource that will generate music in a variety of genres and with a range of emotions with only a text prompt. However, emotion is a complex human phenomenon which becomes even more complex when attempted to convey through music. There is limited research assessing AI’s capability to generate music with emotion. Utilizing specified target emotions this study examined the validity of those emotions as expressed in AI-generated musical samples. Seven audio engineering graduate students listened to 144 AI-generated musical examples with sixteen emotions in three genres and reported their impression of the most appropriate emotion for each stimulus. Using Cohen’s kappa minimal agreement was found between subjects and AI. Results suggest that generating music with a specific emotion is still challenging for AI. Additionally, the AI model here appeared to operate with a predetermined group of musical samples linked to similar emotions. Discussion includes how this rapidly changing technology might be better studied in the future.
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Exploring Immersive Recording and Reproduction Methods for Pipe Organs
Thursday October 10, 2024 10:00am - 12:00pm EDT
The pipe organ is often underrepresented in classical music recordings, particularly in immersive audio formats. This study explores an innovative approach to recording and reproducing the organ for immersive formats using a modified Bowles Array. Key considerations for immersive recording and reproduction are examined, including the balance between aestheticism and realism, the role of the LFE channel, and the acoustic characteristics of the recording and reproduction environments, as well as the instrument itself. The findings aim to enhance the immersive audio experience of pipe organ music and provide valuable insights for developing standards in immersive recording and reproduction methods for pipe organ performances.
Speakers
avatar for Garrett Treanor

Garrett Treanor

New York University
Authors
avatar for Garrett Treanor

Garrett Treanor

New York University
avatar for Jeremy Tsuaye

Jeremy Tsuaye

New York University
avatar for Jessica Luo

Jessica Luo

Graduate Student, New York University
avatar for Yi Wu

Yi Wu

PhD Student, New York University
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Pilot Study on Creating Fundamental Methodologies for Capturing Spatial Room Information for XR Listening Environments
Thursday October 10, 2024 10:00am - 12:00pm EDT
Holophonic recording techniques were created and observed to see which techniques would best transcribe the three-dimensional characteristics of the room, allowing a listener 6-degrees-of-freedom within a virtual environment. Two recordings were conducted, one consisting of a solo harp and the second consisting of an African gyil duet. Three microphone systems were prepared to capture the instruments: XYZ array, Hamasaki-Ambeo array, and XYZ with an additional XY side cluster. The recordings were spatialized in Unity using the Steam Audio Plug-in. A preliminary subjective evaluation was conducted with expert subjects ranking each of the systems based on certain attributes. Results showed some favor toward the XYZ array due to the better capture of reverberation, however, this does not exclude the Hamasaki-Ambeo from being a system that would be suitable for holophonic ambience reproduction in virtual environments. These results will be used as a foundation to a long-term research of building a methodology for holophonic recording.
Speakers
avatar for Parichat Songmuang

Parichat Songmuang

Studio Manager/PhD Student, New York University
Parichat Songmuang graduated from New York University with her Master of Music degree in Music Technology at New York University and Advanced Certificate in Tonmeister Studies. As an undergraduate, she studied for her Bachelor of Science in Electronics Media and Film with a concentration... Read More →
Authors
avatar for Parichat Songmuang

Parichat Songmuang

Studio Manager/PhD Student, New York University
Parichat Songmuang graduated from New York University with her Master of Music degree in Music Technology at New York University and Advanced Certificate in Tonmeister Studies. As an undergraduate, she studied for her Bachelor of Science in Electronics Media and Film with a concentration... Read More →
Thursday October 10, 2024 10:00am - 12:00pm EDT
Poster

10:00am EDT

Exhibit Hall
Thursday October 10, 2024 10:00am - 5:00pm EDT
Step into the heart of innovation at the Audio Engineering Society’s Annual Conference Exhibit Hall. This dynamic space brings together leading companies and cutting-edge technologies from across the audio engineering industry. Attendees will have the opportunity to explore the latest advancements in audio equipment, software, and services, engage with industry experts, and discover new solutions to enhance their projects. Whether you’re looking to network with professionals, gain insights from live demonstrations, or simply stay ahead of the curve, the Exhibit Hall is the place to be. Don’t miss this chance to immerse yourself in the future of audio engineering!
Thursday October 10, 2024 10:00am - 5:00pm EDT
Exhibit Hall

10:15am EDT

Da Fingaz Presents: The Art of Sync: Navigating the Balance Between Creativity and Commerce
Thursday October 10, 2024 10:15am - 11:15am EDT
Let's explore the dynamic world of sync licensing, bringing together key players from across the industry, including advertising, film, and television. Our discussion will dive into the creative and business sides of sync, sharing insights on how to secure placements, communicate effectively with supervisors, and maximize opportunities for music in visual media. Whether you're an aspiring composer or an industry veteran, this session will provide actionable advice and unique perspectives from top professionals working in sync today.
Speakers
JC

Joshua Christie

Music Ronin Music Supervision
RS

Rob Schwartz

Co-Founder, Chief Music Officer, ACX1 Studios (at Caesar's Pier)
JR

Joshua Rabinowitz

President, Brooklyn Music Experience
avatar for Marcus Manderson

Marcus Manderson

Music Composer, Producer, Da Fingaz
I'm a versatile composer and producer, creating music in the epic cinematic, hip hop, pop, R&B, and more genres.Highlights include composing for Disney theme parks, composing music for the film "Hemisphere" (streaming on Amazon Prime Video, Google Play, Tubi), and securing sync placements... Read More →
Thursday October 10, 2024 10:15am - 11:15am EDT
1E15

10:15am EDT

Bob Katz & Hyunkook Lee: 3D for Two
Thursday October 10, 2024 10:15am - 11:15am EDT
In this 3D for Two, Bob Katz and Hyunkook Lee take turns when playing high resolution music examples and presenting two production techniques: Bob created recent 3D mixes based on headphone monitoring, in contrast to Hyunkook's microphone recordings.

We listen and discuss how each method comes across in this room, touching also upon topics such as integrated microphone pickup, level-panning, use of LFE; and the current distribution formats available for 3D music.

Seats are limited to keep playback variation at bay, and the session is concluded with Q&A.
Speakers
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
avatar for Hyunkook Lee

Hyunkook Lee

Professor, Applied Psychoacoustics Lab, University of Huddersfield
Professor
avatar for Bob Katz

Bob Katz

Digital Domain, Inc.
Bob Katz, workshop co-chair, has been an audio engineer since 1971 and AES member since 1975. He’s played the Bb Clarinet since age 10. Currently President and mastering engineer at Digital Domain, he is an AES Fellow, engineered 3 Grammy-winning albums and numerous nominees. He... Read More →
Thursday October 10, 2024 10:15am - 11:15am EDT
3D06

10:15am EDT

Putting a 1970s recording studio on stage, Sound Design for Stereophonic.
Thursday October 10, 2024 10:15am - 11:15am EDT
Come join the team from the Tony award winning stage play Stereophonic at AES NY 2024, to learn what it takes to put a 1970s recording studio on stage!
Speakers
avatar for John McKenna

John McKenna

sndwrks LLC
Professionally, John (he/him) practices sound design for Broadway plays and musicals in addition to software engineering. When not busy with work, John designs and builds innovative furniture, creates purpose-designed products using 3D printing, and enjoys playing with his cat, Nori.He... Read More →
RR

Ryan Rumery

Ryan Rumery
Thursday October 10, 2024 10:15am - 11:15am EDT
1E16

10:15am EDT

Dolby Atmos in Higher Education
Thursday October 10, 2024 10:15am - 11:30am EDT
Dolby Atmos has been the delivery format of choice for visual media since 2012. But with the adoption of Dolby Atmos for Music by streaming platforms such as Apple Music, Tidal, and Amazon, along with easily accessible tools for creation, the demand for content has exploded. However, the transition to multichannel and object-based production comes with increased complexity, and familiar stereo recording and mixing techniques do not necessarily work in the immersive space requiring the development of new recording and mixing methodologies, software, and hardware. It is clear that immersive audio has become an essential part of an audio engineer’s tool set. Both experienced and novice engineers must be educated in the technology and techniques to create and deliver immersive audio content.

This panel of educators will discuss their approach to teaching Dolby Atmos, the challenge of creating a curriculum in this rapidly-changing field, the role of research, and how the study of immersive audio formats fit into the study of audio.
Speakers
avatar for Konrad Strauss

Konrad Strauss

Professor, Indiana University Jacobs School of Music
Konrad Strauss is a Professor of Music in the Department of Audio Engineering and Sound Production at Indiana University’s Jacobs School of Music. He served as department chair and director of Recording Arts from 2001 to 2022. Prior to joining the faculty of IU, he worked as an... Read More →
avatar for Scott Metcalfe

Scott Metcalfe

Professor, Dept Chair, Peabody Conservatory, Johns Hopkins University
Scott Metcalfe is an audio engineer and music technologist based in Baltimore, MD where he is Director of Recording Arts and Sciences at the Peabody Institute, Program Coordinator for the Sound Concentration of Hopkins’ Advanced Academic Programs MA degree in Film and Media, and... Read More →
avatar for Justin Gray

Justin Gray

Chief Engineer, Synthesis Sound
Justin Gray is an award-winning producer, mixing engineer and mastering engineer based in Toronto. Justin is a leader in the field of immersive audio mixing & mastering, where he works with artists, producers and labels worldwide to bring their music to life in the Dolby Atmos and... Read More →
Thursday October 10, 2024 10:15am - 11:30am EDT
1E09

10:20am EDT

Expanding and Analyzing ODAQ - The Open Dataset of Audio Quality
Thursday October 10, 2024 10:20am - 10:40am EDT
Datasets of processed audio signals along with subjective quality scores are instrumental for research into perception-based audio processing algorithms and objective audio quality metrics. However, openly available datasets are scarce due to listening test effort and copyright concerns limiting the distribution of audio material in existing datasets. To address this problem, Open Dataset of Audio Quality (ODAQ) was introduced, containing audio material along with extensive subjective test results with permissive licenses. The dataset comprises processed audio material with six different classes of signal impairments in multiple levels of processing strength covering a wide range of quality levels. The subjective quality evaluation has recently been extended and now comprises results from three international laboratories providing a total 42 listeners and 10080 subjective scores overall. Furthermore, ODAQ was recently expanded by a performance evaluation of common objective metrics for perceptual quality evaluation in their ability to predict subjective scores. The wide variety of audio material and test subjects in the test provides insight into influences and biases in subjective evaluation, which we investigated by statistical analysis, finding listener-based, training-based and lab-based influences. We also demonstrate the methodology for contributing to ODAQ, and make a request for additional contributors. In conclusion, the diversity of the processing methods and quality levels, along with a large pool of international listeners and permissive licenses make ODAQ particularly suited for further research into subjective and objective audio quality.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Authors
avatar for Christoph Thompson

Christoph Thompson

Director of Music Media Production, Ball State University
Christoph Thompson is vice-chair of the AES audio education committee. He is the chair of the AES Student Design Competition and the Matlab Plugin Design Competition. He is the director of the music media production program at Ball State University. His research topics include audio... Read More →
avatar for Pablo Delgado

Pablo Delgado

Fraunhofer IIS
Pablo Delgado is part of the scientific staff of the Advanced Audio Research Group at the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany. He specializes in psychoacoustics applied to audio and speech coding, as well as machine learning applications in audio... Read More →
Thursday October 10, 2024 10:20am - 10:40am EDT
1E03

10:40am EDT

Perceptual Evaluation of Hybrid Immersive Audio Systems in Orchestral Settings
Thursday October 10, 2024 10:40am - 11:00am EDT
This study investigates the perceptual strengths and weaknesses of various immersive audio capture techniques within an orchestral setting, employing channel-based, object-based, and scene-based methodologies concurrently. Conducted at McGill University’s Pollack Hall in Montreal, Canada, the research featured orchestral works by Boulanger, Prokofiev, and Schubert, performed by the McGill Symphony Orchestra in April 2024.
The innovative aspect of this study lies in the simultaneous use of multiple recording techniques, employing traditional microphone setups such as a Decca tree with outriggers, alongside an experimental pyramidal immersive capture system and a 6th order Ambisonic em64 “Eigenmike.” These diverse methodologies were selected to capture the performance with high fidelity and spatial accuracy, detailing both the performance's nuances and the sonic characteristics imparted by the room. The capture of this interplay is the focus of this study.
The project aimed to document the hall's sound quality in its last orchestral performance before closing for 2 years for renovations, providing the methodology and documentation needed for future comparative recordings of the acoustics before and after. The pyramidal system, designed with exaggerated spacing, improves decorrelation at low frequencies, allowing for the impression of a large room within a smaller listening space. Meanwhile, Ambisonic recordings provided insights into single-point versus spaced multi-viewpoint capture.
Preliminary results from informal subjective listening sessions suggest that combining different systems offers potential advantages over any single method alone, supporting exploration of hybrid solutions as a promising area of study for audio recording, enhancing the realism and spatial immersion of orchestral music recordings.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers Authors
avatar for Kathleen Ying-Ying Zhang

Kathleen Ying-Ying Zhang

PhD Candidate, McGill University
YIng-Ying Zhang is a music technology researcher and sound engineer. She is currently a PhD candidate at McGill University in the Sound Recording program where her research focuses on musician-centered virtual acoustic applications in recording environments. She received her Masters... Read More →
avatar for Richard King

Richard King

Professor, McGill University
Richard King is an Educator, Researcher, and a Grammy Award winning recording engineer. Richard has garnered Grammy Awards in various fields including Best Engineered Album in both the Classical and Non-Classical categories. Richard is an Associate Professor at the Schulich School... Read More →
Thursday October 10, 2024 10:40am - 11:00am EDT
1E03

10:45am EDT

Take the Blue Pill-Interactive and Adaptive Music In the 21st century
Thursday October 10, 2024 10:45am - 11:30am EDT
Games and music go together like macaroni and cheese. Music is a large part of what makes games fun. So, what are some of the hot button issues that composers folks need to know about game music design and production? Good questions!

This is a must-attend for anyone in the field interested in trying to navigate the waters and steer a path toward more immersive and creative game music. Attendees will gain a more complete understanding of the issues that composers and game designers face when working together in teams. All who attend will gain a better understanding of how great music makes games more fun and increases playability.

This is for anyone involved with game audio -- calling all music composers, game designers, sound designers, animators, audio producers, programmers and technical implementation specialists! It's a must for industry professionals, students, and teachers alike, all who are trying to navigate the waters and steer a path toward deeper creativity and understanding
Speakers
avatar for Steven Horowitz

Steven Horowitz

Executive director of Technology and Applied Composition (TAC) program at SFCM, SFCM
Critically acclaimed as "One of the foremost figures in the field" Composer Steven Horowitz is the executive director of Technology and Applied Composition (TAC) program at SFCM, a position he took over in January, 2024.Horowitz comes to SFCM after 23 years as Audio Director at Nickelodeon... Read More →
Thursday October 10, 2024 10:45am - 11:30am EDT
1E08

11:00am EDT

Perception of the missing fundamental in vibrational complex tones
Thursday October 10, 2024 11:00am - 11:20am EDT
We present a study on the perception of the missing fundamental in vibrational complex tones. When asked to match an audible frequency to the frequency of a vibrational tone with a missing fundamental frequency, participants in two experiments associated the audible frequency with lower frequencies than those present in the vibration, often corresponding to the missing fundamental of the vibrational tone. This association was found regardless of whether the vibration was presented on the back (first experiment) or the feet (second experiment). One possible application of this finding could be the reinforcement of low frequencies via vibrational motors even when such motors have high resonance frequencies
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers Authors
Thursday October 10, 2024 11:00am - 11:20am EDT
1E03

11:00am EDT

Objective Audio Quality Evaluation of UWB Wireless Transmission
Thursday October 10, 2024 11:00am - 11:45am EDT
Presentation of audio transmission data comparison of UWB and straight S/PDIF wire link at data rates up to 24 bits and 96Ks/s showing that UWB is nearly indistinguishable from a wire. If time permits, a comparison to alternative wireless transmission technologies may be presented.
Speakers
avatar for Jeff Anderson

Jeff Anderson

SPARK Microsystems
Thursday October 10, 2024 11:00am - 11:45am EDT
3D04 (AES and AIMS Alliance Program Room)
  Sponsor Session

11:15am EDT

Student Mix Critiques
Thursday October 10, 2024 11:15am - 12:15pm EDT
These non-competitive sessions are an opportunity for AES student members at all stages in their studies to receive feedback on their mixes from a panel of industry professionals – live and in-person. Join us to hear mixes by other students, and get tips, tricks, and advice to push your skills to the next level! Advance submission procedures for each event will be posted at www.aesstudents.org. Very limited sign up will be available on-site. Maybe one of your mixes can be featured!
Speakers
avatar for Ian Corbett

Ian Corbett

Coordinator & Professor, Audio Engineering & Music Technology, Kansas City Kansas Community College
Dr. Ian Corbett is the Coordinator and Professor of Audio Engineering and Music Technology at Kansas City Kansas Community College. He also owns and operates off-beat-open-hats LLC, providing live sound, recording, and audio production services to clients in the Kansas City area... Read More →
Thursday October 10, 2024 11:15am - 12:15pm EDT
1E06

11:15am EDT

Produce Like A Pro at AES NY 2024
Thursday October 10, 2024 11:15am - 12:15pm EDT
Produce Like A Pro by Warren Huart is an exciting community and site dedicated to empowering engineers and producers with the tools to make better recordings and mixes. Now, Huart brings that knowledge and his group of special guests to the AES stage to go even more in depth live. Don't miss this exciting panel as you're sure to learn something new as well as be in the company of some of the best engineers in the business.
Speakers
WH

Warren Huart

Produce Like A Pro
Thursday October 10, 2024 11:15am - 12:15pm EDT
Stage

11:15am EDT

Case studies: Large scale sound reinforcement: Festivals featuring Roskilde, Outside Lands, Download, Power Trip and more
Thursday October 10, 2024 11:15am - 12:45pm EDT
Large scale systems face unique challenges of scale, shape, acoustic overflow restrictions, flown weight restrictions and yet still must produce high quality experiences for the audience. Join Bob McCarthy for a discussion of the large-scale outdoor systems used in festivals from the NY Philharmonic in Central Park through major rock festivals.
Speakers
avatar for Bob McCarthy

Bob McCarthy

Meyer Sound
Bob McCarthy’s involvement in the field of sound system optimization began in 1984 with the development of Source Independent Measurement™ (SIM™) with John Meyer at Meyer Sound Laboratories. Since that time he has been an active force in developing the tools and techniques of... Read More →
Thursday October 10, 2024 11:15am - 12:45pm EDT
1E07

11:20am EDT

Perceptual loudness compensation for evaluation of personalized earbud equalization
Thursday October 10, 2024 11:20am - 11:40am EDT
The ear canal geometries of individuals are very different, resulting in significant variations in SPL at the drum reference point (DRP). Knowledge of the personalized transfer function from a near-field microphone (NFM) in the earbud speaker tip to DRP allows personalized equalization (P.EQ). A method to perceptually compensate for loudness perception within the evaluation of different personalized equalization filters for earbuds has been developed. The method includes: measurements at NFM to estimate the personalized transfer function from the NFM point to DRP, calibration of the NFM microphone, the acquisition of the transfer function from the earbuds' speaker terminals to NFM, and the estimation of perceptual loudness in phones at DRP, when applying the different equalization filters. The loudness estimation was computed using the Moore-Glasberg method as implemented in ISO 532-2. The difference to DRP estimation was recursively adjusted using pink noise until the delta was within 0.1 dB. The corresponding gains were applied to the different conditions to be evaluated. A listening test was performed to evaluate three conditions using the described method for loudness compensation.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers
avatar for Adrian Celestinos

Adrian Celestinos

Samsung Research America
Authors
Thursday October 10, 2024 11:20am - 11:40am EDT
1E03

11:30am EDT

Building Your Career in Audio
Thursday October 10, 2024 11:30am - 12:30pm EDT
Women's Audio Mission presents a panel discussion featuring award-winning audio engineers reflecting on their career journeys and how they built successful careers. The discussion will include everything from essential skills to building your network. The panelists are award-winning recording engineers that have worked with artist such as Beyonce, Patti Smith, Lana Del Ray, Solange, Sheryl Crow and Kacey Musgraves in major Los Angeles, New York and Nashville studios and beyond.

Panelists include:

Gloria Kaba - Gloria Kaba is a Ghanaian-American sound engineer, producer, mixer and writer based in New York. She began her career as an intern at Battery Studios and later as an assistant engineer at MSR Studios where she worked with artists including Madonna, Beyonce, Kanye West, Salaam Remi, Aretha Franklin and Frank Ocean. She’s worked on A Tribe Called Quest’s final album We Got It From Here...Thank You For Your Service and Solange’s breakthrough release, A Seat At The Table, working closely with legendary hip-hop artist and producer Q-tip. Kaba was inducted into YouTube’s Black Voices Class of 2022; a fund championing 21 outstanding Black producers and songwriters.

Leslie Richter - Leslie Richter is a Nashville based producer and recording engineer and Chair of the Audio Engineering Program at Belmont University. After graduating from Middle Tennessee State University, she began her career as a staff engineer at the acclaimed Oceanway Studios in Nashville and worked with a wide array of artists including Sheryl Crow, Kacey Musgraves, Spoon, Sara Bareilles, Wynonna, John Hiatt and Ben Folds.

Vira Byramji - Vira Byramji is an audio engineer specializing in studio recording and mixing. Vira’s entrance into the industry was through the legendary Electric Lady Studios in New York, where she was the assistant manager and a staff engineer. There she worked with major labels and high profile clients such as Patti Smith, U2, Lana Del Rey, Sara Bareilles and HBO to name a few. She is also works in A&R at Epidemic Sound.

Moderated by Terri Winston, Executive Director of Women's Audio Mission. Women's Audio Mission (WAM) is dedicated to closing the chronic gender gap in the music, recording and technology industries. Less than 5% of the people creating and shaping the sounds that make up the soundtrack of our lives are women and gender-expansive people. WAM is “changing the face of sound” by providing training, mentoring and career advancement that inspires the next generation of women and gender-expansive music producers, recording engineers and audio technologists and radically changes the narrative in these industries.
Speakers
avatar for Terri Winston

Terri Winston

Executive Director, Women's Audio Mission
Women's Audio Mission (WAM) is dedicated to closing the chronic gender gap in the music, recording and technology industries. Less than 5% of the people creating and shaping the sounds that make up the soundtrack of our lives are women and gender-expansive people. WAM is “changing... Read More →
avatar for Gloria Kaba

Gloria Kaba

Studio Manager, Power Station at BerkleeNYC
Gloria Kaba is a Ghanaian-American sound engineer, producer, mixer, and writer with over a decade of experience in the studio, often operating under the moniker Redsoul. She’s worked on A Tribe Called Quest’s final album We Got It From Here...Thank You For Your Service and Solange’s... Read More →
Thursday October 10, 2024 11:30am - 12:30pm EDT
1E15

11:30am EDT

Expressive Control in Electronic Instruments
Thursday October 10, 2024 11:30am - 1:00pm EDT
One of the considerations in electronic instrument design has always been expressive control, how to give the player a deeper more intuitive connection with an instrument's sound engine. MIDI Polyphonic Expression (MPE) was adopted by the MIDI Manufacturers Association in 2018 as an enhancement to the original specification. Since then manufacturer support has grown and several new instruments incorporate this type of gestural control. This panel will examine the creative possibilities of MPE from a sound design persecutive, exploring strategies for three dimensional control of sound parameters, their practical ranges and opportunities for reinventing existing instrument categories with continuous pitch control as well as more complex timbral effects.
Speakers
avatar for Michael Bierylo

Michael Bierylo

Chair Emeritus, Electronic Production and Design, Berklee College of Music
Chair Emeritus, Electronic Production and Design
avatar for Jesse Terry

Jesse Terry

Head of Hardware, Ableton Inc
Jesse Terry is the Head of Hardware at Ableton, and leads the team designing and manufacturing Ableton Push. He joined Ableton in 2005 working in artist and partner relations, which lead him to help design the first dedicated Ableton controller, the APC40 (made in collaboration with... Read More →
avatar for Richard Graham

Richard Graham

Principal, Delta Sound Labs
Richard Graham, Ph.D., is a musician, technologist, educator, and entrepreneur. His academic and practical pursuits encompass computer-assisted music composition and instrumental performance. In 2017, he co-founded Delta Sound Labs, an audio technology venture that has developed and... Read More →
avatar for Pat Scandalis

Pat Scandalis

CTO/CEO, moForte Inc
Pat Scandalis is the CTO/CEO moForte Inc, the creator of GeoShred.  He is also the  Chairman MPE Committee in the MIDI Association and a Visiting Scholar, Stanford/CCRMA.  He holds a BSc in Physics from Cal Poly San Luis Obispo
Thursday October 10, 2024 11:30am - 1:00pm EDT
1E16

11:40am EDT

The audibility of true peak distortion (0 dBFS+)
Thursday October 10, 2024 11:40am - 12:00pm EDT
In a recent study, the authors interviewed five professional mastering engineers on the topic of contemporary loudness practices in music. Among the findings, all five mastering engineers targeted their peak levels very close to 0 dBFS and seemed somewhat unconcerned regarding true peak distortion emerging in the transcoding process, not adapting to the current recommendations of not exceeding -1 dB true peak. Furthermore, true peak measurements over the last four decades show that quite a few releases even measure true peaks above 0 dBFS in full quality. The aim of this study is to investigate the audibility of such overshoots by conducting a tailored listening test. The results indicate that even experienced and trained listeners may not be very sensitive to true peak distortion.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers
avatar for Pål Erik Jensen

Pål Erik Jensen

University College Teacher, Høyskolen Kristiania
TeachingAudio productionMusic studio productionPro ToolsGuitarBass
Authors
avatar for Pål Erik Jensen

Pål Erik Jensen

University College Teacher, Høyskolen Kristiania
TeachingAudio productionMusic studio productionPro ToolsGuitarBass
avatar for Tore Teigland

Tore Teigland

Professor, Kristiania University College
Thursday October 10, 2024 11:40am - 12:00pm EDT
1E03

11:45am EDT

Protect Your Ass(ets): Disaster Planning and Material Recovery for the Audio Engineer
Thursday October 10, 2024 11:45am - 12:30pm EDT
Climate change is real and it’s here to stay. Floods are more severe because of sea level rise and intensifying storms. Fires are more frequent as droughts get worse. Basically, the world is collapsing. Good news! There are some simple steps you can take to protect your audio assets. This panel of audio preservation experts will cover easy archival strategies for mitigating the effects of natural disasters. We will discuss the best practices for safe storage, whether it’s your historic audio collection or newly-created digital files. The panel will also discuss some techniques for recovering your audio assets if they get damaged in a disaster. We hope you never have to use any of this information, but just in case, it’s best to be prepared!

This presentation will also highlight a case study from the “HBCU Radio Preservation Program.”
Speakers
KF

Karl Fleck

Northeast Document Conservation Center
Karl Fleck is an audio preservation engineer at the Northeast Document Conservation Center (NEDCC) in Andover, Massachusetts. He specializes in the preservation/digitization of audio from magnetic and grooved formats. He presented “Speed and Configuration Changes: a Solution to... Read More →
avatar for Bryce Roe

Bryce Roe

Director of Audio Preservation Services, NEDCC
As the Director of Audio Preservation at NEDCC, Bryce supervises a staff of audio preservation engineers and specialists and manages NEDCC's audio preservation program, which uses both traditional playback and optical-scanning technologies (a.k.a., IRENE) to digitize at-risk audio... Read More →
avatar for Kelly Pribble

Kelly Pribble

Director of Media Recovery Technology, Iron Mountain Entertainment Services (IMES)
Kelly Pribble, Director of Media Recovery Technology at Iron Mountain Entertainment Services (IMES), is a veteran studio engineer, studio builder, archivist and inventor. In March 2022, Kelly was issued a Patent for Media Recovery Technology. Before joining Iron Mountain, Kelly... Read More →
Thursday October 10, 2024 11:45am - 12:30pm EDT
1E08

11:45am EDT

Re- Mixing Billy Joel's Classic Album in Atmos
Thursday October 10, 2024 11:45am - 12:45pm EDT
With the popularity of Dolby atmos growing, the need to re-mix classic albums has become popular. In this case study on Billy Joel's latest Atmos releases, our panel of engineers will go over their step by step process, from tape transfers, to finding the correct takes, restoring the stereo mix and opening it up to Dolby Atmos. We will touch on how much artistic liberty we have as well how to future proof a mix in an ever changing world.
Speakers
avatar for Oscar Zambrano

Oscar Zambrano

Chief Engineer / Partner, Zampol Productions
Oscar Zambrano was born and raised in Mexico City. After graduating from Berklee College of Music in 2003, he moved to New York where he started working at Sound on Sound. In 2004 he and Jorge Castellanos founded Zampol Productions, a recording studio that focuses on mastering, mixing... Read More →
avatar for Bradshaw Leigh

Bradshaw Leigh

Leigh Audio Design
Recording engineer/mixer started his career at New York's famed A&R Recording Studios. Mentored by Phil Ramone, Brad engineered acts including Julian Lennon, Billy Joel, and Paul Simon. As a freelance engineer, Brad has recorded and mixed for Jimmy Iovine, Russ Titleman, Tracy Chapman... Read More →
avatar for Adam Grover

Adam Grover

Mastering Engineer, Sterling Sound
Adam Grover is a Grammy-nominated mastering engineer at Sterling Sound. His eclectic discography includes projects with Zach Bryan, Stephen Sanchez, Rainbow Kitten Surprise, Surfaces, Joy Oladokun, Shaboozey, Jeris Johnson, and Maggie Lindemann. Adam leads Sterling Sound’s spatial... Read More →
Thursday October 10, 2024 11:45am - 12:45pm EDT
1E09

12:00pm EDT

Evaluation of sound colour in headphones used for monitoring
Thursday October 10, 2024 12:00pm - 12:20pm EDT
Extensive studies have been made into achieving generally enjoyable sound colour in headphone listening, but few publications have been written focusing on the demanding requirements of a single audio professional, and what they actually hear. The present paper describes a structured and practical method, based on in-room monitoring, for getting to know yourself as a headphone listener, and the particular model and pair you are using. Headphones provide fundamentally different listening results compared to in-room monitoring adhering to professional standards; considering imaging, auditory envelopment, localization, haptic cues etc. Moreover, in headphone listening there may be no direct connection between the frequency response measured with a generic manikin and what a given user hears. Finding out just how a pair of headphones deviates from neutral sound colour must therefore be achieved personally. An evaluation scheme based on an ultra-nearfield reference system is described, augmented by a defined test setup and procedure.
Moderators
avatar for Sascha Dick

Sascha Dick

Sascha Dick received his Dipl.-Ing. degree in Information and Communication Technologies from the Friedrich Alexander University (FAU) of Erlangen-Nuremberg, Germany in 2011 with a thesis on an improved psychoacoustic model for spatial audio coding, and joined the Fraunhofer Institute... Read More →
Speakers
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
Authors
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
Thursday October 10, 2024 12:00pm - 12:20pm EDT
1E03

12:15pm EDT

Student Closing/Awards Ceremony
Thursday October 10, 2024 12:15pm - 12:30pm EDT
Join us to close out the convention, and to find out who the competition winners are.
Speakers
avatar for Ian Corbett

Ian Corbett

Coordinator & Professor, Audio Engineering & Music Technology, Kansas City Kansas Community College
Dr. Ian Corbett is the Coordinator and Professor of Audio Engineering and Music Technology at Kansas City Kansas Community College. He also owns and operates off-beat-open-hats LLC, providing live sound, recording, and audio production services to clients in the Kansas City area... Read More →
avatar for Angela Piva

Angela Piva

Angela Piva, Audio Pro/Audio Professor, highly skilled in all aspects of music & audio production, recording, mixing and mastering with over 35 years of professional audio engineering experience and accolades. Known as an innovator in sound technology, and for contributing to the... Read More →
Thursday October 10, 2024 12:15pm - 12:30pm EDT
1E06

12:30pm EDT

Education and Career Fair
Thursday October 10, 2024 12:30pm - 2:30pm EDT
The only education and career fair focused entirely on degree and certificate programs in audio around the world. Come meet professors, students, and college admissions representatives and discover how to advance your career as an audio professional!
Thursday October 10, 2024 12:30pm - 2:30pm EDT
Exhibit Hall

12:45pm EDT

Best Practices for Creating, Mixing, and Producing in Immersive Audio for Music, Film, TV, Podcasting and More
Thursday October 10, 2024 12:45pm - 1:45pm EDT
Join Focusrite Group’s Lee Whitmore in an interactive panel conversation and listening session with 19-time GRAMMY and Latin GRAMMY winner Rafa Sardina, Dolby’s Tom McAndrew, and ADAM Audio’s Mark Cummins. Listen to Dolby Atmos Music mixes by Rafa Sardina, and chat with industry experts about best practices for creating, mixing, and playback of immersive audio for music, film, TV, gaming, audiobooks and podcasting, as well as considerations for your studio and workflows.

Also held on 10/9 at 1pm
Speakers
avatar for Dr. Lee Whitmore

Dr. Lee Whitmore

VP, Education and B2B, Americas, Focusrite Group
Dr. Lee Whitmore is a thought leader in music, audio, creative digital media, and education. He’s the Vice President for business-to-business (B2B), including education, pro, post, and government, at Focusrite Group, which includes FocusriteNovationSequential and Oberh... Read More →
avatar for Tom McAndrew

Tom McAndrew

Senior Technical Manager – Content Relations, Dolby Laboratories
avatar for Rafa Sardina

Rafa Sardina

Rafa Sardina | Afterhours Studios / Abbey Road Institute Los Angeles
Los Angeles based 19-Time Grammy® & Latin Grammy® Winner Producer/Mixer/Engineer Rafa Sardina has built an eclectic and impressive client list over the years: Stevie Wonder, Camila Cabello, D’Angelo, Dr. Dre, Rosalía, John Legend, Elvis Costello & The Roots, Lady Gaga, Michael... Read More →
MC

Mark Cummins

Head of Product Marketing, ADAM Audio
Thursday October 10, 2024 12:45pm - 1:45pm EDT
1E06

1:00pm EDT

Best Practices Make Life Better For Everyone!
Thursday October 10, 2024 1:00pm - 1:45pm EDT
The Recording Academy Producers & Engineers Wing is presenting the latest (major!) revision of its widely used “Recommendations For Delivery of Recorded Music Projects.” Tips, Tricks and Sage Advice for managing your files, versions, naming conventions, etc.

A dedicated group of engineers devoted their time over four years to bring, this highly useful, practical document and presentation to fruition.
Moderators
avatar for Maureen Droney

Maureen Droney

Vice President, The Recording Academy Producers & Engineering Wing
Maureen Droney is Vice President of the Recording Academy (GRAMMY Awards) Producers & Engineers Wing. A former recording engineer herself, Maureen has worked on GRAMMY-winning recordings for artists including Aretha Franklin, Whitney Houston and Santana—as well as on numerous other... Read More →
Speakers
BK

Bob Koszela

Director, Studio Operations North America, Iron Mountain Entertainment Services
Bob Koszela is the Director, Studio Operations North America for Iron Mountain Entertainment Services.  A musician and songwriter, Bob brings over 30-years’ experience in archive media migration, major record label operations, A&R, marketing/promotion, new media, production, licensing/exploitation... Read More →
avatar for George Massenburg

George Massenburg

Associate Professor of Sound Recording, Massenburg Design Works
George Y. Massenburg is a Grammy award-winning recording engineer and inventor. Working principally in Baltimore, Los Angeles, Nashville, and Macon, Georgia, Massenburg is widely known for submitting a paper to the Audio Engineering Society in 1972 regarding the parametric equali... Read More →
avatar for Paul Womack

Paul Womack

Record Producer/Recording Engineer
A producer, engineer and sonic artist, Paul "Willie Green" Womack has built a discography boasting names such as Armand Hammer, Wiz Khalifa, The Alchemist, The Roots, Billy Woods, ELUCID and many more, and established himself as one of the top names in independent Hip-Hop & R&B. Currently... Read More →
Thursday October 10, 2024 1:00pm - 1:45pm EDT
3D04 (AES and AIMS Alliance Program Room)

1:00pm EDT

Gain Staging
Thursday October 10, 2024 1:00pm - 2:00pm EDT
In addition to long-form dLive Certification classes, training sessions will cover a variety of topics relevant to live sound engineers, including: Mixing Monitors from FOH; Vocal Processing; Groups, Matrices and DCAs; Active Dynamics; and Gain Staging.

The training will be led by industry veterans Michael Bangs and Jake Hartsfield. Bangs, whose career includes experience as a monitor engineer and production manager, has worked with A-list artists, including Aerosmith, Katy Perry, Tom Petty, Lynyrd Skynyrd and Kid Rock. Hartsfield is a seasoned live sound engineer, having mixed for artists like Vulfpeck, Ben Rector, Fearless Flyers, and more.

Signup link: https://zfrmz.com/DmSlX5gyZCfjrJUHa6bV
Thursday October 10, 2024 1:00pm - 2:00pm EDT
1E05

1:30pm EDT

Enhancing and Optimizing Spatial Audio in Game Development: Best Practices and Innovations
Thursday October 10, 2024 1:30pm - 2:30pm EDT
This panel brings together leading industry experts to explore the critical role of spatial audio in enhancing the gaming experience. As games become more immersive, the demand for high-quality spatial audio has surged, making it an essential component for game developers. The discussion will delve into the intricacies of implementing spatial audio in both middleware and custom sound engines, addressing the challenges and solutions involved in achieving superior audio quality. Panelists will share insights on how to optimize spatial audio for various elements within a game, including sound effects, dialogue, and ambient sounds. Emphasis will be placed on customization techniques that ensure each audio component contributes to a cohesive and realistic auditory environment. A key focus of the panel will be on making spatial audio sound good across different types of games and game engines, highlighting the unique considerations and strategies for each scenario. Attendees will gain valuable knowledge on the latest advancements in spatial audio technology and practical tips for integrating these innovations into their game development workflows. Whether you are an audio engineer, game developer, or sound designer, this panel will provide you with the tools and strategies needed to elevate the audio experience in your games.
Speakers
KS

Kaushik Sunder

VP of Engineering, Embody
KB

Kevin Boettger

Spatial Audio Mastering Engineer, Embody
GD

Gordon Durity

Head of Audio Content, Electronic Arts
Thursday October 10, 2024 1:30pm - 2:30pm EDT
1E08

1:30pm EDT

They Might Be Giants - AES Masters Talk Audio History
Thursday October 10, 2024 1:30pm - 2:30pm EDT
Using the AES Oral Historical Videos, AES Legends, such as Phil Ramone, Les Paul, Bob Ludwig, Ray Dolby and others (some known and others not so widely known) with the assistance of Jim Anderson, will tell the inside and partly forgotten story of how modern recording techniques and facilities developed as told by the people who were there using the AES Oral Histories edited by the presenter.
Speakers
avatar for Jim Anderson

Jim Anderson

Producer/Engineer, Anderson Audio New York
Producer/Engineer
Thursday October 10, 2024 1:30pm - 2:30pm EDT
1E15

1:45pm EDT

From research to market: Entrepreneurial journeys in audio technology
Thursday October 10, 2024 1:45pm - 2:45pm EDT
Embarking on the journey from innovative research to launching a successful company in the audio technology sector can be both exciting and daunting. This workshop aims to demystify the entrepreneurial process for AES engineers and professionals who aspire to transform their research into a recognized product and a thriving business. By featuring a panel of seasoned entrepreneurs who have successfully navigated this path, attendees will gain invaluable insights and practical guidance on how to start and grow their own ventures in the audio industry.

Workshop Overview:
This workshop will provide a comprehensive roadmap for audio engineers and technologists considering the path of entrepreneurship. It will feature detailed discussions on the following key topics:

1. Identifying market opportunities:
- Understanding market needs and gaps in the audio technology sector.
- Conducting market research and validating your product idea.

2. Building a strong foundation:
- Transitioning from a research idea to a viable product.
- Establishing a solid business plan and securing initial funding.
- Protecting intellectual property through patents and trademarks.

3. From prototype to production:
- Developing and refining prototypes.
- Navigating the challenges of manufacturing and scaling up production.
- Ensuring quality control and meeting industry standards.

4. Go-to-market strategies:
- Crafting an effective marketing and branding strategy.
- Leveraging digital platforms and social media for product launch.
- Building partnerships and distribution channels.

5. Sustaining growth and innovation:
- Fostering a culture of continuous innovation and adaptation.
- Managing growth and scaling operations.
- Securing follow-on funding and exploring exit strategies.

Interactive elements:
The workshop will emphasize interaction and engagement, providing ample opportunities for attendees to pose questions and share their own experiences. Each panelist will deliver a brief presentation, followed by a moderated discussion and an open Q&A session.

Target audience:
This workshop is tailored for audio engineers, researchers, and technologists who have developed innovative audio technologies and are considering starting their own companies. It suits those with a basic understanding of audio technology and a keen interest in entrepreneurship.
Speakers
avatar for Tomasz Żernicki

Tomasz Żernicki

co-founder, my3DAudio
Tomasz Zernicki is co-founder and former CEO of Zylia (www.zylia.co), an innovative company that provides tools for 3D audio recording and music production.Additionally, he is a founder of my3DAudio Ventures, whose goal is to scale audio companies that reach the MVP phase and want... Read More →
avatar for Kapil Jain

Kapil Jain

CEO, Embody
We are Embody, and we believe in the power of AI to push the boundaries of immersive sound experience in gaming and entertainment.We are a team of data scientists, audio engineers, musicians and gamers who are building an ecosystem of tools and technologies for Immersive entertainment... Read More →
avatar for Edward Wersocki

Edward Wersocki

Senior Software Engineer, Everbridge
Edward is a Senior Software Engineer at Everbridge, specializing in the development of large-scale distributed systems. His research is centered on improving music perception for cochlear implant and hearing aid users, as well as advancing the integration of accessibility features... Read More →
avatar for Rebekah Wilson

Rebekah Wilson

CEO, Source Elements
Since 2005 Source Elements helps connect creative people around the world to collaborate in real-time production, approval, and delivery of professional quality media, for the media industry. Source Elements is the makers of Source-Connect: the industry standard in the film and television... Read More →
Thursday October 10, 2024 1:45pm - 2:45pm EDT
1E07

1:45pm EDT

Marcela Zorro & Florian Camerer: 3D for Two
Thursday October 10, 2024 1:45pm - 2:45pm EDT
Distinct differences between music and atmosphere recordings are even more noticeable in 3D audio than in stereo. In this 3D for Two, Marcela Zorro and Florian Camerer take turns when playing high resolution recording examples of music and outdoor atmosphere, explaining also microphone and production techniques from the two sides.

We listen and discuss how each method comes across in this room, touching also upon topics such as microphone arrays, location recording, mixing, use of LFE; and the current distribution formats available for 3D audio.

Seats are limited to keep playback variation at bay, and the session is concluded with Q&A.
Speakers
avatar for Thomas Lund

Thomas Lund

Senior Technologist, Genelec Oy
Thomas Lund has authored papers on human perception, spatialisation, loudness, sound exposure and true-peak level. He is researcher at Genelec, and convenor of a working group on hearing health under the European Commission. Out of a medical background, Thomas previously served in... Read More →
avatar for Florian Camerer

Florian Camerer

Senior Sound Engineer, ORF - Austrian TV
Florian is a post-production sound engineer for TV with more than three decades under his belt working for ORF - the Austrian public broadcaster. He started out in documentaries (location sound, sound design, mixing), recording and mixing ORF's first surround sound documentary in... Read More →
avatar for Marcela Zorro

Marcela Zorro

Universidad de los Andes
Marcela is an audio engineer specializing in the recording and production of classical music. She currently teaches in the audio production emphasis of the Music Department at Universidad de los Andes in Bogotá, Colombia. Marcela has been an active member of the AES since 2004.  She... Read More →
Thursday October 10, 2024 1:45pm - 2:45pm EDT
3D06

2:00pm EDT

Preserve, Protect, Profit - Reshaping How Artists Can Take Control of Their Own Legacies Through Technology
Thursday October 10, 2024 2:00pm - 2:45pm EDT
The evolution of the music industry, and how artists have traditionally approached their legacy, has taken a shift as more artists look to capitalize on the opportunity to digitize and monetize their legacies. This panel will dive into the role technology and other artificial intelligence advances the way musicians preserve, monetize, and authenticate their estate’s valuation. Hear from panelists who work in the music industry and media preservation space about the new age approach to ensuring the protection of iconic and cultural legacy assets for generations to come.  
Moderators
avatar for Meg Travis

Meg Travis

Director - Global Head of Marketing & Communications, Iron Mountain media and Services
Meg Travis leads industry and client engagement across North America, the United Kingdom and Europe. Her focus on global brand development has played an integral role in spearheading the company’s initiatives to bring media preservation and archiving to the forefront of the conversation... Read More →
Speakers
avatar for Terry Lewis

Terry Lewis

Five-time Grammy Award winners Jimmy Jam & Terry Lewis are world renowned songwriters, record producers, musicians, entrepreneurs, and the most influential and successful songwriting and production duo in modern music history. For over 40 years Jam & Lewis’ accomplishments have... Read More →
avatar for Francis Porter

Francis Porter

Co-Founder and COO, ANALOGr
Francis drives innovation at ANALOGr Authentication. As an award-winning documentarian, he draws on his experience to capture factual content that elicits the story value inherent in artist assets. As a technology product manager, he has led the platform to maintain and safeguard... Read More →
avatar for Thomas Scriven

Thomas Scriven

CEO, ANALOGr
Thomas Scriven is the CEO of ANALOGr and a trusted authority when establishing authentication, valuation, & monetization for artist owned assets. Previously, Thomas held various creative roles in the music business as an A&R, marketing manager, and artist manage.
avatar for Jimmy Jam

Jimmy Jam

Five-time Grammy Award winners Jimmy Jam & Terry Lewis are world renowned songwriters, record producers, musicians, entrepreneurs, and the most influential and successful songwriting and production duo in modern music history. For over 40 years Jam & Lewis’ accomplishments have... Read More →
Thursday October 10, 2024 2:00pm - 2:45pm EDT
3D04 (AES and AIMS Alliance Program Room)

2:00pm EDT

Mental Health in the Studio
Thursday October 10, 2024 2:00pm - 3:00pm EDT
Our program fosters candid conversations among studio professionals within a supportive environment. It examines the intricate relationship between mental health and client/artist dynamics, focusing on methods to empower artists during times of emotional strain. Participants will explore strategies for preserving personal equilibrium and managing professional boundaries, along with learning coping mechanisms for navigating high-pressure situations. Led by JC Losada "Mr Sonic" and Maria Rice, with special guest(s) TBA, the discussion draws upon experiences in studio environments, educational contexts, and clinical practice.
Speakers
Thursday October 10, 2024 2:00pm - 3:00pm EDT
1E09

2:00pm EDT

AI in Electronic Instrument Design
Thursday October 10, 2024 2:00pm - 3:00pm EDT
As applications of artificial intelligence and machine learning become prevalent across the music technology industry, this panel will examine the ways that these technologies are influencing the design of new electronic instruments. As part of the discussion we’ll looking at current instruments as well and the potential for new designs.
Speakers
avatar for Michael Bierylo

Michael Bierylo

Chair Emeritus, Electronic Production and Design, Berklee College of Music
Chair Emeritus, Electronic Production and Design
avatar for Akito van Troyer

Akito van Troyer

Associate Professor, Berklee College of Music
avatar for Dan Gonzalez

Dan Gonzalez

Principal Product Manager, iZotope & Native Instruments
VZ

Victor Zappi

Northeastern University
Thursday October 10, 2024 2:00pm - 3:00pm EDT
1E16

2:00pm EDT

Psychoacoustics and Practices of Immersive Sound Recording
Thursday October 10, 2024 2:00pm - 3:00pm EDT
In immersive sound recording with a microphone array, height channels are crucial for delivering realistic and enveloping auditory experiences. To maximize the benefits of these added channels and effectively capture height information, a solid understanding of the psychoacoustic principles of vertical stereophonic perception is essential. This tutorial/demo session will provide an overview of the key psychoacoustic principles that recording engineers should consider when creating immersive recordings with a microphone array. Various microphone array techniques and practical workflows for 3D sound capture will be introduced, along with a discussion of their advantages and disadvantages. The session will include demonstrations of various 7.1.4 recordings.
Speakers
avatar for Hyunkook Lee

Hyunkook Lee

Professor, Applied Psychoacoustics Lab, University of Huddersfield
Professor
Thursday October 10, 2024 2:00pm - 3:00pm EDT
1E06

2:20pm EDT

2nd order Boom Microphone
Thursday October 10, 2024 2:20pm - 2:40pm EDT
Boom microphones are mostly used in noisy environments and equipped with directional microphones to enhance speech pickup from talkers and suppress noise from surroundings. Theory suggests that using a 2nd order directional microphone array, that is simply a pair of two directional microphones, would greatly increase the amount of far-field noise rejection, with negligibly little degradation of the near-field pickup. We conducted a series of laboratory measurements to validate the theory and assess the feasibility of 2nd order boom microphone applications. The laboratory measurements were designed using Knowles Electronics Manikin for Acoustic Research (KEMAR) with two speakers to play cockpit noise, one being placed on axis of the KEMAR front and one being set to side. A mouth simulator inside KEMAR played artificial voice. The measurements were done at two distances, 6 and 25 mm, from the KEMAR mouth with a 1st order boom microphone, that is a single directional boom microphone, and a 2nd order boom microphone. Spice simulations were also conducted to support the experimental findings. Both the measurements and Spice simulations proved the theory was true until the 2nd order boom microphone was placed near KEMAR. Then, reflections off the KEMAR head degraded the performance of the 2nd order microphone while improving that of the 1st order microphone. The net result shows that the 2nd order microphone is not superior than the 1st order microphone. This article describes details of the theory, our experimental measurements, and the findings.
Moderators
PG

Paul Geluso

Director of the Music Technolo, New York University
Speakers
avatar for Jeong Nyeon Kim

Jeong Nyeon Kim

Senior Electro-Acoustic Application Engineer, Knowles Electrics
Authors
avatar for Jeong Nyeon Kim

Jeong Nyeon Kim

Senior Electro-Acoustic Application Engineer, Knowles Electrics
Thursday October 10, 2024 2:20pm - 2:40pm EDT
1E03

2:30pm EDT

Live Sound Q&A
Thursday October 10, 2024 2:30pm - 3:30pm EDT
In addition to long-form dLive Certification classes, training sessions will cover a variety of topics relevant to live sound engineers, including: Mixing Monitors from FOH; Vocal Processing; Groups, Matrices and DCAs; Active Dynamics; and Gain Staging.

The training will be led by industry veterans Michael Bangs and Jake Hartsfield. Bangs, whose career includes experience as a monitor engineer and production manager, has worked with A-list artists, including Aerosmith, Katy Perry, Tom Petty, Lynyrd Skynyrd and Kid Rock. Hartsfield is a seasoned live sound engineer, having mixed for artists like Vulfpeck, Ben Rector, Fearless Flyers, and more.

Signup link: https://zfrmz.com/DmSlX5gyZCfjrJUHa6bV
Thursday October 10, 2024 2:30pm - 3:30pm EDT
1E05

2:40pm EDT

Improved Analogue-to-Digital Converter for High-quality Audio
Thursday October 10, 2024 2:40pm - 3:00pm EDT
A high-oversampled, low-bit modulator typical of modern audio ADCs needs a downsampler to provide PCM audio at sampling rates ranging from 44.1kHz to 768kHz. Traditionally, a multistage downsampler requantizes at each stage, raising questions about audio transparency. We present a decimator design in which there is no requantization other than a single dithered quantization when necessary to produce a final audio output of finite precision such as 24 bits. All processing is minimum-phase and concordant with the principles introduced in [1] which optimize for a specific compact impulse response and minimal (zero) modulation noise. [2]
Moderators
PG

Paul Geluso

Director of the Music Technolo, New York University
Speakers Authors
Thursday October 10, 2024 2:40pm - 3:00pm EDT
1E03

2:45pm EDT

Modern Production Workflows for Audio & Video
Thursday October 10, 2024 2:45pm - 3:45pm EDT
This workshop, featuring audio editors Sean Garnhart and Dan Brennan with video editor Gary Levy from Soundtrack Group, will delve into the dynamic interplay between video and audio professionals. Participants will hear about technical challenges and solutions from industry experts in real world film and TV environments from both a video and an audio perspective and how their workflows are evolving in tandem with new technologies and integrations.
Speakers
SG

Sean Garnhart

Sean Garnhart is a freelance supervising sound editor, sound designer and re-recording mixer who’s had the pleasure of working with M. Night Shyamalan, Spike Lee, Tim Burton, and the Coen Brothers. Some of his feature credits include OLD, Beauty & The Beast, The King of Staten Island... Read More →
DB

Dan Brennan

Dan Brennan is a highly regarded Re-Recording & Sound Supervisor with a career spanning over 20 years in the audio post-production industry. Dan's work is well-recognized in both film and television, with notable credits such as The Diplomat, Genius: Aretha, George and Tammy, Sorry... Read More →
GL

Gary Levy

Gary Levy is currently editing THE DIPLOMAT for Netflix. Television credits include TOKYO VICE, KALEIDOSCOPE, THE GOOD FIGHT, THE SINNER. NURSE JACKIE and THE OFFICE.​
Thursday October 10, 2024 2:45pm - 3:45pm EDT
1E15

2:45pm EDT

Get Smart! - Everything you wanted to know about game audio education but were afraid to ask!
Thursday October 10, 2024 2:45pm - 4:15pm EDT
Game Audio education programs have taken root and sprouted up all over the world. Game audio education is a hot topic. What are some of the latest training programs out there? What are the pros and cons of a degree program versus just surfing YouTube? I am already a teacher, how can I start a game audio program at my current school? Good questions! This panel brings together sound artists and entrepreneurs from some of the top private instructional institutions and teachers from some growing programs to discuss the latest and greatest educational models in audio for interactive media. Attendees will get a fantastic overview of what is being offered inside and outside of the traditional education system. This is a must for students and teachers alike, who are trying to navigate the waters and steer a path toward programs that are right for them in the shifting tides of audio for games and interactive media.
Speakers
avatar for Steven Horowitz

Steven Horowitz

Executive director of Technology and Applied Composition (TAC) program at SFCM, SFCM
Critically acclaimed as "One of the foremost figures in the field" Composer Steven Horowitz is the executive director of Technology and Applied Composition (TAC) program at SFCM, a position he took over in January, 2024.Horowitz comes to SFCM after 23 years as Audio Director at Nickelodeon... Read More →
avatar for Dafna Naphtali

Dafna Naphtali

Sound Artist / Composer
Dafna Naphtali is a sound-artist, vocalist, electronic musician and guitarist. As performer and composer of experimental, contemporary classical and improvised music since the mid-90’s, she creates custom Max/MSP programming for sound-processing of voice and other instruments. “luminary... Read More →
avatar for Alistair Hirst

Alistair Hirst

Sr. Game Dev Relations Mgr, Dolby
Alistair Hirst has shipped over 44 games across 11 platforms, doing sound design, music composition, audio programming and integration. He launched the Need for Speed franchise as Audio Director during his 10 years at Electronic Arts.  He co-founded OMNI Audio, a game audio company... Read More →
MD

Michele Darling

Chair, Electronic Production and Design, Berklee College of Music
Thursday October 10, 2024 2:45pm - 4:15pm EDT
1E08

3:00pm EDT

The sound of storytelling: the role of sound design and music in the ’drama’ genre of film
Thursday October 10, 2024 3:00pm - 3:20pm EDT
The integration of sound effects and music plays a central role in shaping the audience's emotional engagement and narrative comprehension in film. The 'drama' genre in film is primarily concerned with depicting human emotions and human narrative-based storytelling. Ten scenes were analysed, with participants in three groups exposed to six combinations of audio and visual stimuli. Participants reported salient sounds and their interpretations, focusing on context and emotional responses. One hypothesis is that effective sound design blurs the line between music and sound effects; another is that music conveys more emotion while sound effects enhance immersion. The results showed that 63\% of participants found the score more relevant to the context. The evaluation highlights that music alone emphasizes certain emotions more, while sound effects alone create moderate variability between emotion and sound identification.
Moderators
PG

Paul Geluso

Director of the Music Technolo, New York University
Speakers Authors
Thursday October 10, 2024 3:00pm - 3:20pm EDT
1E03

3:00pm EDT

State of the Music Business
Thursday October 10, 2024 3:00pm - 4:30pm EDT
State of the Music Business

In Depth Conversation on the State of the Music Business - Streaming,
Royalties and AI

Panelists:

Scott Rubin, Reach Music Publishing
Music Publisher
https://www.reachmusic.com/

Judy Tint, Attorney, Consultant, Producer, Professor/NYU
https://steinhardt.nyu.edu/people/judy-tint

Hank Shocklee, Artist, Musician, Producer, A&R, Content Creator

Moderator: Angela Piva. Co Chair Education Committee
Speakers
avatar for Judy Tint

Judy Tint

Judy Tint is an attorney, professor, and musician with over 30 years of experiencerepresenting artists, songwriters, producers, executives, and more. A graduate ofRutgers College and Columbia La School, she is a Clinical Associate Professor in theNYU Music Business Program, and served... Read More →
avatar for Hank Shocklee

Hank Shocklee

President, Shocklee Entertainment
Hank Shocklee is an audio technology innovator & futurist / music producer / sound designer who isalways inspired by pushing the limits of technology, creativity and problem solving. Best known as thearchitect of Public Enemy's "wall of noise" sound, he is a Rock and Roll Hall of... Read More →
avatar for Scott Rubin

Scott Rubin

Scott Rubin is a 27 year veteran of the music industry, with an emphasis in music publishing; spending allof his career with Reach Music Publishing (www.reachmusic.com). Since joining Reach Music in 1999,he has been an integral part of building their full service, independent music... Read More →
avatar for Angela Piva

Angela Piva

Angela Piva, Audio Pro/Audio Professor, highly skilled in all aspects of music & audio production, recording, mixing and mastering with over 35 years of professional audio engineering experience and accolades. Known as an innovator in sound technology, and for contributing to the... Read More →
Thursday October 10, 2024 3:00pm - 4:30pm EDT
1E07

3:00pm EDT

Making of Mean Girls 2024
Thursday October 10, 2024 3:00pm - 4:30pm EDT
Deep dive into the making of Mean Girls featuring Lewis Goldstein, Atmos Mixer Rerecording Engineer and Hanan Rubinstein the lead music producer. Recorded at Daxxit Sound Studios (Fort Lee, NJ) and The DiMenna Center for Classical music (NYC). Score was mixed at Daxxit sound studios, the music was mixed at Larrabee Studios (Los Angeles) and immersive theatrical Atmos was mixed at Parabolic Studios (NYC) by Lew Goldstein.

Moderated by: Roey Shamir

AES NY Section originally presented a similar panel on May 5th this year , Unfortunately the music supervisor Jack Grabon and one of the soundtrack mixers  Chris Galland can’t be with us, but we will share some of what they said at the original panel. Photo is from that event promo









Speakers
avatar for Roey Shamir

Roey Shamir

Mixmaster, INFX PRODUCTIONS INC.
• Freelance Audio Engineer, Mixer and Producer • Audio Engineer Mixer, Producer, Remixer for extensive major label records and filmproductions (Mix to Picture) • Mixed and Recorded music / albums for numerous RIAA multi platinum and Grammynominated... Read More →
avatar for Lewis Goldstein

Lewis Goldstein

Atmos Mixer Rerecording Engineer, Owner Parabolic Studios
avatar for Hanan Rubenstein

Hanan Rubenstein

Lead Music Producer and Score Mixer
Hanan is an in demand sound engineer, producer, vocal coach and a true multi-instrumentalist. From the stage to the studio he is known for his work with Alicia Keys, Adam Blackstone/BBE, Jeff Richmond and J.Cole. His other credits include a bevy of industry leading artists such as... Read More →

Thursday October 10, 2024 3:00pm - 4:30pm EDT
Stage

3:15pm EDT

DEI Town Hall
Thursday October 10, 2024 3:15pm - 4:15pm EDT
Reports from the DEI committee and subcommittees will be given. The floor will then be opening for questions and discussion.
Speakers
avatar for Mary Mazurek

Mary Mazurek

Audio Educator/ Recording Engineer, University of Lethbridge
Audio Educator/ Recording Engineer
avatar for Jiayue Cecilia Wu

Jiayue Cecilia Wu

Assistant Professor, Graduate Program Director (MSRA), University of Colorado Denver
Originally from Beijing, Dr. Jiayue Cecilia Wu (AKA: 武小慈) is a scholar, composer, audio engineer, and multimedia technologist. Her work focuses on how technology can augment the healing power of music. She earned her Bachelor of Science degree in Design and Engineering in 2000... Read More →
Thursday October 10, 2024 3:15pm - 4:15pm EDT
1E16

3:15pm EDT

Analog to Atmos: Bob Marley
Thursday October 10, 2024 3:15pm - 4:15pm EDT
The journey of Bob Marley’s music from analog to atmos will be discussed. In 2022-23, Burnin’, Catch A Fire, Exodus and Kaya were mixed in atmos by Nick Rives with the Marley estate’s approval. Eliot Kissileff created the stems used for the mixes. Nick went on to work on the Marley feature film released in 2024. Chris Walch, UMG VP of Assets and Archives will give some background on how the original tapes are preserved, digitized and presented for various projects. The panel will give insight into the evolving processes for creating the stems and focus on Nick’s creation of the atmos mixes, giving the audience insight into the processes and evolution of the format.
Speakers
avatar for Eliot Kissileff

Eliot Kissileff

Owner, Music and Media Preservation Services
After graduating from New York University’s Tisch School of the Arts with a BFA in film production, Eliot Kissileff attended the Institute of Audio Research before landing a job at Electric Lady Studios in 1996. With the goal of learning how to make vintage-sounding recordings for... Read More →
Thursday October 10, 2024 3:15pm - 4:15pm EDT
1E06

3:15pm EDT

Mastering Music - Busting Myths
Thursday October 10, 2024 3:15pm - 4:15pm EDT
Mastering for music in stereo in 2024. What are the real objectives of this discipline today? What are the axioms of this practice? And what is a typical modern processing chain made of? When and why do I need to do A/B comparisons? What does QC stand for? What types of processors are normally used and how? When and how to apply dither to a music program? What format and resolution should the mastering engineer work at? At which format and resolution should the mixing engineer deliver the final work? How loud should the final mixes be and why doesn't it really matter? These and other issues will be addressed in this tutorial.
Speakers
avatar for Ezequiel Morfi

Ezequiel Morfi

Studio Manager (Buenos Aires), TITANIO STUDIOS
I'm a producer and engineer dedicated to recording, mixing and mastering music in stereo!
Thursday October 10, 2024 3:15pm - 4:15pm EDT
1E09

4:00pm EDT

’The Good, the Bad, and the Ugly’ - Best practices in Immersive audio production
Thursday October 10, 2024 4:00pm - 5:30pm EDT
Current music production has opened up a relatively new opportunity in the creation of 3D content, now easily available online and in various forms. Artists and labels are increasingly asking for 3D content to be delivered along with a standard stereo master. Many practitioners, however, are at a loss when it comes to how and what to deliver, as various streaming services implement their own binaural processes. Remixing older catalog content or even recent Stereo releases has proven to be problematic when working from stems that are badly prepared, or very costly when going back and remixing from scratch, using the original multitrack masters. The panel will speak to best tactics regarding the creation of stems to be delivered for use in immersive mixing, along with some examples of routing with sub-master processing, along with proper use of LFE and center channel, sides, rear and height channels. Other issues to be discussed include room simulation, loudness measurement and the various binaural processes. Questions from the audience will be a welcome part of the workshop.
Speakers
avatar for Richard King

Richard King

Professor, McGill University
Richard King is an Educator, Researcher, and a Grammy Award winning recording engineer. Richard has garnered Grammy Awards in various fields including Best Engineered Album in both the Classical and Non-Classical categories. Richard is an Associate Professor at the Schulich School... Read More →
avatar for George Massenburg

George Massenburg

Associate Professor of Sound Recording, Massenburg Design Works
George Y. Massenburg is a Grammy award-winning recording engineer and inventor. Working principally in Baltimore, Los Angeles, Nashville, and Macon, Georgia, Massenburg is widely known for submitting a paper to the Audio Engineering Society in 1972 regarding the parametric equali... Read More →
avatar for Marc Theriault

Marc Theriault

Mastering Engineer, Le Lab Mastering
Thursday October 10, 2024 4:00pm - 5:30pm EDT
1E15

4:30pm EDT

The medium is the message: Using embedded metadata to integrate systems
Thursday October 10, 2024 4:30pm - 5:30pm EDT
Metadata is essential in audio files for archiving, discovering, and accessing content. But in current multiplatform environments, metadata management can become difficult and complex. One solution is to implement a monolithic, centralised system, but this is often impractical and overly rigid in dynamic production workflows, since different clients or stakeholders may prefer specific delivery systems. As a result, media managers often have to deal with disparate distribution systems such as file-sharing services, e-mail attachments, download URLs, proprietary APIs, etc. The result of many of these distribution processes is that the audio content and its descriptive metadata often become separated, making the content potentially far less usable.

Embedding metadata in your audio files allows for easier, "one prong" delivery of content, in which you can obtain more robustness as the audio travels downstream along your workflows and into your client's systems. Furthermore, embedding metadata can also simplify system integration from a two-way process to a one-way process, where the receiving system does not need to be aware of specific requirements from the transmitting system.

In this workshop we will explore how the New York Public Radio Archives is using existing metadata fields in archival WAVE files to describe, authenticate, and augment their metadata. Using free or very low-cost tools, alongside well established standards, we will use some of the principles behind W3C's Resource Description Framework (RDF) to choose embedded metadata that is robust, consistent, and surprisingly flexible.
Speakers
avatar for Marcos Sueiro Bal

Marcos Sueiro Bal

Archives Manager, New York Public Radio
Marcos Sueiro Bal is the Archives Manager at New York Public Radio. He is a member of the IASA and ARSC Technical Committees. He specializes in audio reformatting and in digital metadata.
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E16

4:30pm EDT

Marcus "Da Fingaz" Manderson Presents: Mixing Night With Ken Lewis LIVE
Thursday October 10, 2024 4:30pm - 5:30pm EDT
Join Marcus (@dafingaz) as he brings legendary mix engineer, producer, and songwriter Ken Lewis to the AES stage.

Ken Lewis has one of the most unique resumes in the music industry, with 114 gold records to back it up. He's worked with artists like BTS, Kanye West, Future, Bruno Mars, and Taylor Swift. There's likely a song he's touched that's impacted your life. Through Mixing Night Audio, Ken and his team aim to help the next generation of creatives by sharing his experience, tools, and techniques—no gatekeeping, just actionable insights from his 30 years of making hit records.

Mixing Night offers some of the best-designed plugins on the market. You won’t want to miss this session—there may even be a special guest or two joining!
Speakers
avatar for Marcus Manderson

Marcus Manderson

Music Composer, Producer, Da Fingaz
I'm a versatile composer and producer, creating music in the epic cinematic, hip hop, pop, R&B, and more genres.Highlights include composing for Disney theme parks, composing music for the film "Hemisphere" (streaming on Amazon Prime Video, Google Play, Tubi), and securing sync placements... Read More →
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E09

4:30pm EDT

Cross-talk-cancellation for next-generation spatial audio content
Thursday October 10, 2024 4:30pm - 5:30pm EDT
Spatial audio reproduction is predominantly achieved through surround speaker setups or headphones. Surround setups offer high levels of immersion but can be impractical to set up and are unable to reproduce near-field binaural cues, such as whispers.
Conversely, while headphones are convenient, they struggle with sound externalization.

Cross-talk cancellation is a technique for reproducing binaural sounds via speakers, capable of delivering precise 3D audio, including both distant sounds (externalization) and near-field sounds (whispers). Despite its development over five decades ago, its commercial adoption has been slow. However, recent market innovations are enhancing user experiences significantly.

This panel aims to investigate the viability of cross-talk cancellation as an alternative to headphones and surround setups for high-quality binaural 3D audio, particularly in video games. We will engage experts from the gaming industry, spatial audio reproduction sector, and academia to gather insights on the method and its potential applications.
Speakers
avatar for Marcos Simon

Marcos Simon

CTO, Audioscenic
KS

Kaushik Sunder

VP of Engineering, Embody
EC

Edgar Choueiri

Princeton University
avatar for Jago Reed-Jones

Jago Reed-Jones

R&D Engineer, Audioscenic
I am a Research & Development Engineer at Audioscenic, where we are developing the next generation of 3D Audio Technology using binaural audio over loudspeakers.In addition, I am finishing a PhD at Liverpool John Moores University looking at use of neural networks to achieve binaural... Read More →
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E08

4:30pm EDT

Tools for Impressive 3D Audio Productions
Thursday October 10, 2024 4:30pm - 5:30pm EDT
3D audio productions can be realized in different ways: in acoustic rooms with hand-played instruments or in the box, where the sound is only created during production. What they have in common are the psychoacoustic rules that apply to all audio productions. The artistic work goes hand in hand with the psychoacoustic layer, crucial for immersive productions' perceived result: content resolution, transparency, and auditory connection/separation.
A high content resolution can be achieved with many individual sounds and useful tools such as reverb plug-ins. In the first part of the workshop, Lasse Nipkow presents a strategy for achieving a high resolution in 3D audio with mobile recordings and various sound bodies, thus creating mixes.
On the playback side, we now have a dozen or more loudspeakers. Therefore, the tools we need for mixing must overcome new challenges that do not exist in stereo. In the second part of the contribution, Grammy-nominated sound engineer Ronald Prent and Lasse Nipkow present outstanding plug-ins explicitly developed for 3D audio in recent years. Using impressive sound examples from various genres, they show how they use these tools effectively for their mixes.
This second contribution is related to a first, previous contribution by Lasse Nipkow and Konrad Strauss: ‘Psychoacoustics for Immersive Productions’.
Speakers
avatar for Lasse Nipkow

Lasse Nipkow

CEO, Silent Work LLC
Since 2010, Lasse Nipkow has been a renowned keynote speaker in the field of 3D audio music production. His expertise spans from seminars to conferences, both online and offline, and has gained significant popularity. As one of the leading experts in Europe, he provides comprehensive... Read More →
avatar for Ronald Prent

Ronald Prent

Proper Prent Sound
Ronald Prent started his career at Wisseloord Studios in the Netherlands in 1980 as an inexperiencedassistant and has since established himself as one of the most accomplished and innovative recording &mix engineers in the world. In the early years of surround sound, Ronald was a... Read More →
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E06

4:45pm EDT

Loudspeaker design method focusing on impedance characteristics
Thursday October 10, 2024 4:45pm - 5:30pm EDT
The majority of loudspeaker design now relies on simulation software such as Klippel. This approach has been effective in improving various speaker characteristics. However, the overreliance on simulation software without a deep understanding of electro-acoustic transducers has led to a neglect of the fundamental principles of speakers. This has become a bottleneck in enhancing the sound quality of speakers.

This session re-focuses on impedance characteristics, which are no longer receiving sufficient attention today. It explains the sound quality issues associated with impedance fluctuations, methods for addressing them, and how to design speakers based on information derived from impedance characteristics.
Thursday October 10, 2024 4:45pm - 5:30pm EDT
1E07

6:00pm EDT

Tech Tour: Greene Space
Thursday October 10, 2024 6:00pm - 6:45pm EDT
All Tech Tours are full. Know Before You Go emails were sent to accepted Tech Tour registrants with information about the tour.  

Duration: 45 minutes
Capacity: 45 (Once capacity is reached, registrants will be added to a wait list)


Tour Description: The Greene Space is a public, street-level performance space that is under the auspices of New York Public Radio and shares its mission to make the mind more curious, the heart more open and the spirit more joyful. But while radio and podcasts are media made for millions, The Greene Space was built to change the world one in-person audience at a time, moving New Yorkers to the intersection of art and politics, leading courageous conversations and curating performances of intense beauty that are deeply rooted locally but relevant to audiences globally.

The space provides the same technical service for broadcast quality audio and video recording and live streaming that we use to power our own radio stations, podcasts, and concerts and accommodates an in-person audience of up to 250 people.  One unique technical aspect of the space is that it's built on an analog-first design centered on a state-of-the-art API Vision audio console.  The acoustic construction and isolation challenges of the space were not insignificant, being located only a few meters above a major subway line and looking out through a mostly-glass facade to one of the heaviest traffic congestion points in the city and we will explain that as well as the technology of the space.

 
Arrival Instructions: Come to 44 Charlton St.  NY, NY 10013
Thursday October 10, 2024 6:00pm - 6:45pm EDT
Offsite
 
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