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Thursday, October 10
 

9:00am EDT

DEI work in Audio Engineering Higher Education
Thursday October 10, 2024 9:00am - 10:30am EDT
This panel introduces DEI pedagogical examples in teaching audio engineering and music technology from the University of Colorado, the University of Lethbridge, Georgia Tech, and the University of Michigan, which incorporate topics that address diversity, equity, inclusion (DEI), and accessibility in the broader field of audio engineering and music technology. These topics include 1) how Open Educational Resources (OER) pedagogy can help bridge the Music Technology Educational Gap and increase accessibility; 2) how to create a safe learning space and build community in the classroom where ideas can be shared and valued; 3) How the Project Studio Music Technology course contributes female-identifying, trans, and non-binary musicians and engineers to electronic music and how this process-based learning method impacts students from diverse backgrounds. 4) how the new course called "Diversity in Music Technology" brings students in new DEI experiences and how the course was structured to include community-building. Through this panel discussion, we strive to improve accessibility, welcoming diverse perspectives, and radiating inclusiveness to all races, genders, and gender identities. Meanwhile, we aim to provide some insights for educators to improve students' mental health and well-being during the post-COVID era.
Speakers
avatar for Jiayue Cecilia Wu

Jiayue Cecilia Wu

Assistant Professor, Graduate Program Director (MSRA), University of Colorado Denver
Originally from Beijing, Dr. Jiayue Cecilia Wu (AKA: 武小慈) is a scholar, composer, audio engineer, and multimedia technologist. Her work focuses on how technology can augment the healing power of music. She earned her Bachelor of Science degree in Design and Engineering in 2000... Read More →
avatar for Mary Mazurek

Mary Mazurek

Audio Educator/ Recording Engineer, University of Lethbridge
Audio Educator/ Recording Engineer
avatar for Alexandria Smith

Alexandria Smith

Assistant Professor, Georgia Institute of Technology
Praised by The New York Times for her “appealingly melancholic sound” and “entertaining array of distortion effects,” Alexandria Smith is a multimedia artist, audio engineer, scholar, trumpeter, and educator who enjoys working at the intersection of all these disciplines... Read More →
avatar for Zeynep Özcan

Zeynep Özcan

Assistant Professor, University of Michigan
Thursday October 10, 2024 9:00am - 10:30am EDT
1E08

10:45am EDT

Take the Blue Pill-Interactive and Adaptive Music In the 21st century
Thursday October 10, 2024 10:45am - 11:30am EDT
Games and music go together like macaroni and cheese. Music is a large part of what makes games fun. So, what are some of the hot button issues that composers folks need to know about game music design and production? Good questions!

This is a must-attend for anyone in the field interested in trying to navigate the waters and steer a path toward more immersive and creative game music. Attendees will gain a more complete understanding of the issues that composers and game designers face when working together in teams. All who attend will gain a better understanding of how great music makes games more fun and increases playability.

This is for anyone involved with game audio -- calling all music composers, game designers, sound designers, animators, audio producers, programmers and technical implementation specialists! It's a must for industry professionals, students, and teachers alike, all who are trying to navigate the waters and steer a path toward deeper creativity and understanding
Speakers
avatar for Steven Horowitz

Steven Horowitz

Executive director of Technology and Applied Composition (TAC) program at SFCM, SFCM
Critically acclaimed as "One of the foremost figures in the field" Composer Steven Horowitz is the executive director of Technology and Applied Composition (TAC) program at SFCM, a position he took over in January, 2024.Horowitz comes to SFCM after 23 years as Audio Director at Nickelodeon... Read More →
Thursday October 10, 2024 10:45am - 11:30am EDT
1E08

11:45am EDT

Protect Your Ass(ets): Disaster Planning and Material Recovery for the Audio Engineer
Thursday October 10, 2024 11:45am - 12:30pm EDT
Climate change is real and it’s here to stay. Floods are more severe because of sea level rise and intensifying storms. Fires are more frequent as droughts get worse. Basically, the world is collapsing. Good news! There are some simple steps you can take to protect your audio assets. This panel of audio preservation experts will cover easy archival strategies for mitigating the effects of natural disasters. We will discuss the best practices for safe storage, whether it’s your historic audio collection or newly-created digital files. The panel will also discuss some techniques for recovering your audio assets if they get damaged in a disaster. We hope you never have to use any of this information, but just in case, it’s best to be prepared!

This presentation will also highlight a case study from the “HBCU Radio Preservation Program.”
Speakers
KF

Karl Fleck

Northeast Document Conservation Center
Karl Fleck is an audio preservation engineer at the Northeast Document Conservation Center (NEDCC) in Andover, Massachusetts. He specializes in the preservation/digitization of audio from magnetic and grooved formats. He presented “Speed and Configuration Changes: a Solution to... Read More →
avatar for Bryce Roe

Bryce Roe

Director of Audio Preservation Services, NEDCC
As the Director of Audio Preservation at NEDCC, Bryce supervises a staff of audio preservation engineers and specialists and manages NEDCC's audio preservation program, which uses both traditional playback and optical-scanning technologies (a.k.a., IRENE) to digitize at-risk audio... Read More →
avatar for Kelly Pribble

Kelly Pribble

Director of Media Recovery Technology, Iron Mountain Entertainment Services (IMES)
Kelly Pribble, Director of Media Recovery Technology at Iron Mountain Entertainment Services (IMES), is a veteran studio engineer, studio builder, archivist and inventor. In March 2022, Kelly was issued a Patent for Media Recovery Technology. Before joining Iron Mountain, Kelly... Read More →
Thursday October 10, 2024 11:45am - 12:30pm EDT
1E08

1:30pm EDT

Enhancing and Optimizing Spatial Audio in Game Development: Best Practices and Innovations
Thursday October 10, 2024 1:30pm - 2:30pm EDT
This panel brings together leading industry experts to explore the critical role of spatial audio in enhancing the gaming experience. As games become more immersive, the demand for high-quality spatial audio has surged, making it an essential component for game developers. The discussion will delve into the intricacies of implementing spatial audio in both middleware and custom sound engines, addressing the challenges and solutions involved in achieving superior audio quality. Panelists will share insights on how to optimize spatial audio for various elements within a game, including sound effects, dialogue, and ambient sounds. Emphasis will be placed on customization techniques that ensure each audio component contributes to a cohesive and realistic auditory environment. A key focus of the panel will be on making spatial audio sound good across different types of games and game engines, highlighting the unique considerations and strategies for each scenario. Attendees will gain valuable knowledge on the latest advancements in spatial audio technology and practical tips for integrating these innovations into their game development workflows. Whether you are an audio engineer, game developer, or sound designer, this panel will provide you with the tools and strategies needed to elevate the audio experience in your games.
Speakers
KS

Kaushik Sunder

VP of Engineering, Embody
KB

Kevin Boettger

Spatial Audio Mastering Engineer, Embody
GD

Gordon Durity

Head of Audio Content, Electronic Arts
Thursday October 10, 2024 1:30pm - 2:30pm EDT
1E08

2:45pm EDT

Get Smart! - Everything you wanted to know about game audio education but were afraid to ask!
Thursday October 10, 2024 2:45pm - 4:15pm EDT
Game Audio education programs have taken root and sprouted up all over the world. Game audio education is a hot topic. What are some of the latest training programs out there? What are the pros and cons of a degree program versus just surfing YouTube? I am already a teacher, how can I start a game audio program at my current school? Good questions! This panel brings together sound artists and entrepreneurs from some of the top private instructional institutions and teachers from some growing programs to discuss the latest and greatest educational models in audio for interactive media. Attendees will get a fantastic overview of what is being offered inside and outside of the traditional education system. This is a must for students and teachers alike, who are trying to navigate the waters and steer a path toward programs that are right for them in the shifting tides of audio for games and interactive media.
Speakers
avatar for Steven Horowitz

Steven Horowitz

Executive director of Technology and Applied Composition (TAC) program at SFCM, SFCM
Critically acclaimed as "One of the foremost figures in the field" Composer Steven Horowitz is the executive director of Technology and Applied Composition (TAC) program at SFCM, a position he took over in January, 2024.Horowitz comes to SFCM after 23 years as Audio Director at Nickelodeon... Read More →
avatar for Dafna Naphtali

Dafna Naphtali

Sound Artist / Composer
Dafna Naphtali is a sound-artist, vocalist, electronic musician and guitarist. As performer and composer of experimental, contemporary classical and improvised music since the mid-90’s, she creates custom Max/MSP programming for sound-processing of voice and other instruments. “luminary... Read More →
avatar for Alistair Hirst

Alistair Hirst

Sr. Game Dev Relations Mgr, Dolby
Alistair Hirst has shipped over 44 games across 11 platforms, doing sound design, music composition, audio programming and integration. He launched the Need for Speed franchise as Audio Director during his 10 years at Electronic Arts.  He co-founded OMNI Audio, a game audio company... Read More →
MD

Michele Darling

Chair, Electronic Production and Design, Berklee College of Music
Thursday October 10, 2024 2:45pm - 4:15pm EDT
1E08

4:30pm EDT

Cross-talk-cancellation for next-generation spatial audio content
Thursday October 10, 2024 4:30pm - 5:30pm EDT
Spatial audio reproduction is predominantly achieved through surround speaker setups or headphones. Surround setups offer high levels of immersion but can be impractical to set up and are unable to reproduce near-field binaural cues, such as whispers.
Conversely, while headphones are convenient, they struggle with sound externalization.

Cross-talk cancellation is a technique for reproducing binaural sounds via speakers, capable of delivering precise 3D audio, including both distant sounds (externalization) and near-field sounds (whispers). Despite its development over five decades ago, its commercial adoption has been slow. However, recent market innovations are enhancing user experiences significantly.

This panel aims to investigate the viability of cross-talk cancellation as an alternative to headphones and surround setups for high-quality binaural 3D audio, particularly in video games. We will engage experts from the gaming industry, spatial audio reproduction sector, and academia to gather insights on the method and its potential applications.
Speakers
avatar for Marcos Simon

Marcos Simon

CTO, Audioscenic
KS

Kaushik Sunder

VP of Engineering, Embody
EC

Edgar Choueiri

Princeton University
avatar for Jago Reed-Jones

Jago Reed-Jones

R&D Engineer, Audioscenic
I am a Research & Development Engineer at Audioscenic, where we are developing the next generation of 3D Audio Technology using binaural audio over loudspeakers.In addition, I am finishing a PhD at Liverpool John Moores University looking at use of neural networks to achieve binaural... Read More →
Thursday October 10, 2024 4:30pm - 5:30pm EDT
1E08
 
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